vagabond-rpg-foundryvtt/packs/_source/classes/luminary.json
Cal Corum e8370afcc3 Review and correct all 18 class compendium JSONs
- Add skillTraining schema: supports fixed grants and player choices
  e.g., [{ type: "fixed", skills: ["arcana"], count: 1 },
         { type: "choice", skills: ["detect", "influence"], count: 3 }]
- Add weaponTraining schema: ["melee", "ranged"] or []
- Correct all class features, progressions, and descriptions from source
- Fix mana progressions (accumulating values, not flat)
- Replace fabricated D&D-style features with actual Vagabond features
- Add official flavor text from rulebook
- Mark all classes as reviewed: true
- Add reviewed: false to ancestry and perk JSONs for upcoming review
- Add castingMax formula TODO to PROJECT_ROADMAP.json (task 2.15)

Classes corrected: Alchemist, Barbarian, Bard, Dancer, Druid, Fighter,
Gunslinger, Hunter, Luminary, Magus, Merchant, Pugilist, Revelator,
Rogue, Sorcerer, Vanguard, Witch, Wizard

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 16:24:59 -06:00

151 lines
4.3 KiB
JSON
Executable File

{
"_id": "vagabondClsLumina",
"_key": "!items!vagabondClsLumina",
"name": "Luminary",
"type": "class",
"img": "icons/svg/sun.svg",
"system": {
"description": "<p>Channelers of the magic of creation, luminaries are philosophers, muses, and healers of the people.</p>",
"keyStat": "awareness",
"actionStyle": "mysticism",
"zone": "midline",
"weaponTraining": [],
"skillTraining": [
{ "type": "fixed", "skills": ["mysticism"], "count": 1 },
{
"type": "choice",
"skills": ["arcana", "detect", "influence", "leadership", "medicine"],
"count": 3
}
],
"trainedSkills": [],
"startingPack": "<p>Devout</p>",
"isCaster": true,
"progression": [
{
"level": 1,
"mana": 4,
"castingMax": 0,
"spellsKnown": 4,
"features": ["Theurgy", "Radiant Healer"]
},
{
"level": 2,
"mana": 4,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Overheal"]
},
{
"level": 3,
"mana": 4,
"castingMax": 0,
"spellsKnown": 1,
"features": ["Perk"]
},
{
"level": 4,
"mana": 4,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Ever-Cure"]
},
{
"level": 5,
"mana": 4,
"castingMax": 0,
"spellsKnown": 1,
"features": ["Perk"]
},
{
"level": 6,
"mana": 4,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Revivify"]
},
{
"level": 7,
"mana": 4,
"castingMax": 0,
"spellsKnown": 1,
"features": ["Perk"]
},
{
"level": 8,
"mana": 4,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Saving Grace"]
},
{
"level": 9,
"mana": 4,
"castingMax": 0,
"spellsKnown": 1,
"features": ["Perk"]
},
{
"level": 10,
"mana": 4,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Life-Giver"]
}
],
"features": [
{
"name": "Theurgy",
"level": 1,
"description": "<p>You can Cast Spells using Mysticism. <strong>Spells:</strong> You learn 4 Spells, two of which must always be Life and Light. You learn 1 other Spell every 2 Luminary Levels hereafter. <strong>Mana:</strong> Your Maximum Mana is equal to (4 \u00d7 your Luminary Level), and the highest amount of Mana you can spend to Cast a Spell is equal to (Awareness + half your Luminary Level, round up). You regain spent Mana when you Rest.</p>",
"passive": true,
"changes": []
},
{
"name": "Radiant Healer",
"level": 1,
"description": "<p>You get the <strong>Assured Healer Perk</strong>, and the healing rolls of your Spells can also explode on their highest value.</p>",
"passive": true,
"changes": []
},
{
"name": "Overheal",
"level": 2,
"description": "<p>If you restore HP that exceeds the Being's Max HP, you can give the excess to yourself or a Being you can see.</p>",
"passive": true,
"changes": []
},
{
"name": "Ever-Cure",
"level": 4,
"description": "<p>When you restore HP, you can end either a Charmed, Confused, Dazed, Frightened, or Sickened Status affecting the Target.</p>",
"passive": true,
"changes": []
},
{
"name": "Revivify",
"level": 6,
"description": "<p>You can revive a Being with the Life Spell if it has been dead for as long as 1 hour. If you die, you are revived automatically. Afterward, you cannot be revived by this Feature for 1 day.</p>",
"passive": true,
"changes": []
},
{
"name": "Saving Grace",
"level": 8,
"description": "<p>Your healing rolls can also explode on a 2.</p>",
"passive": true,
"changes": []
},
{
"name": "Life-Giver",
"level": 10,
"description": "<p>Beings you revive are revived at 4 Fatigue if their Fatigue was previously higher, and do not gain Fatigue from your Life Spell.</p>",
"passive": true,
"changes": []
}
],
"customResource": {}
},
"reviewed": true
}