- Add skillTraining schema: supports fixed grants and player choices
e.g., [{ type: "fixed", skills: ["arcana"], count: 1 },
{ type: "choice", skills: ["detect", "influence"], count: 3 }]
- Add weaponTraining schema: ["melee", "ranged"] or []
- Correct all class features, progressions, and descriptions from source
- Fix mana progressions (accumulating values, not flat)
- Replace fabricated D&D-style features with actual Vagabond features
- Add official flavor text from rulebook
- Mark all classes as reviewed: true
- Add reviewed: false to ancestry and perk JSONs for upcoming review
- Add castingMax formula TODO to PROJECT_ROADMAP.json (task 2.15)
Classes corrected: Alchemist, Barbarian, Bard, Dancer, Druid, Fighter,
Gunslinger, Hunter, Luminary, Magus, Merchant, Pugilist, Revelator,
Rogue, Sorcerer, Vanguard, Witch, Wizard
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
151 lines
4.3 KiB
JSON
Executable File
151 lines
4.3 KiB
JSON
Executable File
{
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"_id": "vagabondClsLumina",
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"_key": "!items!vagabondClsLumina",
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"name": "Luminary",
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"type": "class",
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"img": "icons/svg/sun.svg",
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"system": {
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"description": "<p>Channelers of the magic of creation, luminaries are philosophers, muses, and healers of the people.</p>",
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"keyStat": "awareness",
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"actionStyle": "mysticism",
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"zone": "midline",
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"weaponTraining": [],
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"skillTraining": [
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{ "type": "fixed", "skills": ["mysticism"], "count": 1 },
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{
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"type": "choice",
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"skills": ["arcana", "detect", "influence", "leadership", "medicine"],
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"count": 3
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}
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],
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"trainedSkills": [],
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"startingPack": "<p>Devout</p>",
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"isCaster": true,
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"progression": [
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{
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"level": 1,
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"mana": 4,
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"castingMax": 0,
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"spellsKnown": 4,
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"features": ["Theurgy", "Radiant Healer"]
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},
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{
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"level": 2,
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"mana": 4,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Overheal"]
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},
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{
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"level": 3,
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"mana": 4,
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"castingMax": 0,
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"spellsKnown": 1,
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"features": ["Perk"]
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},
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{
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"level": 4,
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"mana": 4,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Ever-Cure"]
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},
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{
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"level": 5,
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"mana": 4,
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"castingMax": 0,
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"spellsKnown": 1,
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"features": ["Perk"]
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},
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{
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"level": 6,
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"mana": 4,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Revivify"]
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},
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{
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"level": 7,
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"mana": 4,
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"castingMax": 0,
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"spellsKnown": 1,
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"features": ["Perk"]
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},
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{
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"level": 8,
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"mana": 4,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Saving Grace"]
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},
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{
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"level": 9,
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"mana": 4,
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"castingMax": 0,
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"spellsKnown": 1,
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"features": ["Perk"]
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},
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{
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"level": 10,
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"mana": 4,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Life-Giver"]
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}
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],
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"features": [
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{
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"name": "Theurgy",
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"level": 1,
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"description": "<p>You can Cast Spells using Mysticism. <strong>Spells:</strong> You learn 4 Spells, two of which must always be Life and Light. You learn 1 other Spell every 2 Luminary Levels hereafter. <strong>Mana:</strong> Your Maximum Mana is equal to (4 \u00d7 your Luminary Level), and the highest amount of Mana you can spend to Cast a Spell is equal to (Awareness + half your Luminary Level, round up). You regain spent Mana when you Rest.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Radiant Healer",
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"level": 1,
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"description": "<p>You get the <strong>Assured Healer Perk</strong>, and the healing rolls of your Spells can also explode on their highest value.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Overheal",
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"level": 2,
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"description": "<p>If you restore HP that exceeds the Being's Max HP, you can give the excess to yourself or a Being you can see.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Ever-Cure",
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"level": 4,
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"description": "<p>When you restore HP, you can end either a Charmed, Confused, Dazed, Frightened, or Sickened Status affecting the Target.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Revivify",
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"level": 6,
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"description": "<p>You can revive a Being with the Life Spell if it has been dead for as long as 1 hour. If you die, you are revived automatically. Afterward, you cannot be revived by this Feature for 1 day.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Saving Grace",
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"level": 8,
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"description": "<p>Your healing rolls can also explode on a 2.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Life-Giver",
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"level": 10,
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"description": "<p>Beings you revive are revived at 4 Fatigue if their Fatigue was previously higher, and do not gain Fatigue from your Life Spell.</p>",
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"passive": true,
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"changes": []
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}
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],
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"customResource": {}
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},
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"reviewed": true
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}
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