- Add skillTraining schema: supports fixed grants and player choices
e.g., [{ type: "fixed", skills: ["arcana"], count: 1 },
{ type: "choice", skills: ["detect", "influence"], count: 3 }]
- Add weaponTraining schema: ["melee", "ranged"] or []
- Correct all class features, progressions, and descriptions from source
- Fix mana progressions (accumulating values, not flat)
- Replace fabricated D&D-style features with actual Vagabond features
- Add official flavor text from rulebook
- Mark all classes as reviewed: true
- Add reviewed: false to ancestry and perk JSONs for upcoming review
- Add castingMax formula TODO to PROJECT_ROADMAP.json (task 2.15)
Classes corrected: Alchemist, Barbarian, Bard, Dancer, Druid, Fighter,
Gunslinger, Hunter, Luminary, Magus, Merchant, Pugilist, Revelator,
Rogue, Sorcerer, Vanguard, Witch, Wizard
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
195 lines
5.0 KiB
JSON
Executable File
195 lines
5.0 KiB
JSON
Executable File
{
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"_id": "vagabondClsFighter",
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"_key": "!items!vagabondClsFighter",
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"name": "Fighter",
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"type": "class",
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"img": "icons/svg/sword.svg",
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"system": {
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"description": "<p>Students of the art of violence. A fighter is defined by their skill with weapons, and large variety of martial techniques.</p>",
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"keyStat": "might",
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"actionStyle": "attack",
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"zone": "frontline",
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"weaponTraining": ["melee", "ranged"],
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"skillTraining": [
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{ "type": "choice", "skills": ["brawl", "finesse"], "count": 1 },
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{
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"type": "choice",
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"skills": ["brawl", "detect", "finesse", "leadership", "sneak"],
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"count": 3
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}
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],
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"trainedSkills": [],
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"startingPack": "<p>Gladiator, Knight, Warrior, or Watchman</p>",
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"isCaster": false,
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"progression": [
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{
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"level": 1,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Fighting Style", "Valor I"]
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},
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{
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"level": 2,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Momentum"]
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},
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{
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"level": 3,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Perk"]
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},
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{
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"level": 4,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Valor II"]
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},
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{
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"level": 5,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Perk"]
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},
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{
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"level": 6,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Muster for Battle"]
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},
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{
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"level": 7,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Perk"]
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},
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{
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"level": 8,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Valor III"]
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},
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{
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"level": 9,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Perk"]
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},
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{
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"level": 10,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Harrying"]
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}
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],
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"features": [
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{
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"name": "Fighting Style",
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"level": 1,
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"description": "<p>You gain the <strong>Situational Awareness Perk</strong> and another Perk with the Melee or Ranged Training Prerequisite. You can ignore Stat prerequisites for this Perk.</p>",
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"passive": true,
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"requiresChoice": true,
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"choiceType": "perk",
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"choiceFilter": {
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"prerequisite": ["Melee Training", "Ranged Training"]
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},
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"changes": []
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},
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{
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"name": "Valor I",
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"level": 1,
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"description": "<p>The roll required for you to Crit on Attack Checks, and Saves to Dodge or Block Attacks is reduced by 1.</p>",
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"passive": true,
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"changes": [
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{
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"key": "system.attacks.melee.critThreshold",
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"mode": 2,
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"value": "-1",
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"priority": 10
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},
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{
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"key": "system.attacks.ranged.critThreshold",
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"mode": 2,
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"value": "-1",
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"priority": 10
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}
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]
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},
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{
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"name": "Valor II",
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"level": 4,
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"description": "<p>Your Valor crit threshold reduction is reduced by 1 more (to -2 total).</p>",
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"passive": true,
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"changes": [
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{
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"key": "system.attacks.melee.critThreshold",
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"mode": 2,
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"value": "-1",
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"priority": 10
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},
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{
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"key": "system.attacks.ranged.critThreshold",
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"mode": 2,
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"value": "-1",
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"priority": 10
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}
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]
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},
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{
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"name": "Valor III",
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"level": 8,
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"description": "<p>Your Valor crit threshold reduction is reduced by 1 more (to -3 total).</p>",
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"passive": true,
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"changes": [
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{
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"key": "system.attacks.melee.critThreshold",
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"mode": 2,
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"value": "-1",
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"priority": 10
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},
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{
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"key": "system.attacks.ranged.critThreshold",
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"mode": 2,
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"value": "-1",
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"priority": 10
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}
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]
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},
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{
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"name": "Momentum",
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"level": 2,
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"description": "<p>If you pass a Save against an attack, the next attack you make before the end of your next Turn is Favored.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Muster for Battle",
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"level": 6,
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"description": "<p>You have two Actions on your first Turn of Combat.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Harrying",
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"level": 10,
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"description": "<p>You can attack twice with the Attack Action, rather than just once.</p>",
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"passive": true,
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"changes": []
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}
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],
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"customResource": {}
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},
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"reviewed": true
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}
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