- Add skillTraining schema: supports fixed grants and player choices
e.g., [{ type: "fixed", skills: ["arcana"], count: 1 },
{ type: "choice", skills: ["detect", "influence"], count: 3 }]
- Add weaponTraining schema: ["melee", "ranged"] or []
- Correct all class features, progressions, and descriptions from source
- Fix mana progressions (accumulating values, not flat)
- Replace fabricated D&D-style features with actual Vagabond features
- Add official flavor text from rulebook
- Mark all classes as reviewed: true
- Add reviewed: false to ancestry and perk JSONs for upcoming review
- Add castingMax formula TODO to PROJECT_ROADMAP.json (task 2.15)
Classes corrected: Alchemist, Barbarian, Bard, Dancer, Druid, Fighter,
Gunslinger, Hunter, Luminary, Magus, Merchant, Pugilist, Revelator,
Rogue, Sorcerer, Vanguard, Witch, Wizard
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
150 lines
4.2 KiB
JSON
Executable File
150 lines
4.2 KiB
JSON
Executable File
{
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"_id": "vagabondClsAlchem",
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"_key": "!items!vagabondClsAlchem",
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"name": "Alchemist",
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"type": "class",
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"img": "icons/svg/flask.svg",
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"system": {
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"description": "<p>Often sequestered in a lab, alchemists study the essence of creation. They are as curious as they are resourceful, and always have \"just the thing for this.\"</p>",
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"keyStat": "reason",
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"actionStyle": "craft",
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"zone": "backline",
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"weaponTraining": [],
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"skillTraining": [
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{ "type": "fixed", "skills": ["craft"], "count": 1 },
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{ "type": "choice", "skills": [], "count": 4 }
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],
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"trainedSkills": [],
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"startingPack": "<p>Alchemist or Assassin</p>",
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"isCaster": false,
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"progression": [
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{
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"level": 1,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Alchemy", "Catalyze"]
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},
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{
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"level": 2,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Eureka"]
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},
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{
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"level": 3,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Perk"]
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},
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{
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"level": 4,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Potency"]
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},
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{
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"level": 5,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Perk"]
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},
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{
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"level": 6,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Mix"]
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},
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{
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"level": 7,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Perk"]
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},
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{
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"level": 8,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Big Bang"]
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},
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{
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"level": 9,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Perk"]
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},
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{
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"level": 10,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Prima Materia"]
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}
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],
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"features": [
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{
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"name": "Alchemy",
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"level": 1,
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"description": "<p>You can attack with alchemical items using Craft. <strong>Formulae:</strong> Choose 4 alchemical items with a value no higher than (your Alchemist Level \u00d7 50s). You only need to provide 5s of materials to Craft these items and have Alchemy Tools equipped. You learn to Craft 1 other alchemical item this way every 2 Levels in this Class hereafter.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Catalyze",
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"level": 1,
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"description": "<p>You gain the <strong>Deft Hands Perk</strong>, and you can Craft alchemical items with the Use Action.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Eureka",
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"level": 2,
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"description": "<p>You gain a Studied die when you Crit on a Craft Check.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Potency",
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"level": 4,
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"description": "<p>The damage and healing dice of your alchemical items can explode.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Mix",
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"level": 6,
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"description": "<p>You can take the Use Action to combine two alchemical items together, causing their effects to both occur when you Use the combined item. This combined item lasts for the Round, then goes inert.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Big Bang",
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"level": 8,
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"description": "<p>You gain a d6 bonus to the damage and healing of your alchemical items, and they can explode on a roll of their two highest values.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Prima Materia",
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"level": 10,
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"description": "<p>Once per Day, you can use your Action or skip your Move to Craft an alchemical item with a value as high as 10g without materials.</p>",
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"passive": true,
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"changes": []
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}
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],
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"customResource": {
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"name": "Formulae Known",
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"max": "4 + floor(@classes.alchemist.level / 2)"
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}
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},
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"reviewed": true
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}
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