- Add skillTraining schema: supports fixed grants and player choices
e.g., [{ type: "fixed", skills: ["arcana"], count: 1 },
{ type: "choice", skills: ["detect", "influence"], count: 3 }]
- Add weaponTraining schema: ["melee", "ranged"] or []
- Correct all class features, progressions, and descriptions from source
- Fix mana progressions (accumulating values, not flat)
- Replace fabricated D&D-style features with actual Vagabond features
- Add official flavor text from rulebook
- Mark all classes as reviewed: true
- Add reviewed: false to ancestry and perk JSONs for upcoming review
- Add castingMax formula TODO to PROJECT_ROADMAP.json (task 2.15)
Classes corrected: Alchemist, Barbarian, Bard, Dancer, Druid, Fighter,
Gunslinger, Hunter, Luminary, Magus, Merchant, Pugilist, Revelator,
Rogue, Sorcerer, Vanguard, Witch, Wizard
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
28 lines
1.0 KiB
JSON
Executable File
28 lines
1.0 KiB
JSON
Executable File
{
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"_id": "vagabondAnceDraken",
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"_key": "!items!vagabondAnceDraken",
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"name": "Draken",
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"type": "ancestry",
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"img": "icons/svg/mystery-man.svg",
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"system": {
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"description": "<p>Draken are dragon-blooded humanoids with scales, claws, and the ability to breathe elemental energy. Their draconic heritage grants them natural armor and resistance to one damage type.</p>",
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"beingType": "cryptid",
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"size": "medium",
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"traits": [
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{
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"name": "Breath Attack",
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"description": "<p>As an Action, you can breathe elemental energy in a 15-foot cone, dealing 2d6! damage of your chosen type (fire, cold, shock, or acid, chosen at character creation). Targets may make a Reflex save to take half damage.</p>"
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},
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{
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"name": "Scale",
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"description": "<p>Your natural scales grant you +1 Armor.</p>"
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},
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{
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"name": "Draconic Resilience",
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"description": "<p>You take half damage from one damage type of your choice (matching your breath weapon).</p>"
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}
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]
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},
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"reviewed": false
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}
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