vagabond-rpg-foundryvtt/styles/scss/vagabond.scss
Cal Corum a7862bedd5 Implement class level-up system with Active Effects
- Add level-up dialog (ApplicationV2) showing features gained per level
- Class features with `changes` arrays auto-create Active Effects
- Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3)
- Perk selection UI in dialog (awaits perk compendium content)
- Fix duplicate item creation bug (was double drop handling)
- Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS
- Add ancestries and classes compendium packs with LevelDB format
- Docker compose PUID/PGID for proper file permissions

Key patterns established:
- Class progression stored in item.system.progression[]
- Features with changes[] become ActiveEffects on level-up
- applyClassFeatures() is idempotent (checks existing effects)
- updateClassFeatures() handles level changes incrementally

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 12:14:08 -06:00

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SCSS

// Vagabond RPG - Foundry VTT System Styles
// ==========================================
// Configuration
@import "variables";
@import "mixins";
// Theme system (CSS custom properties)
@import "theme-variables";
// Base styles
@import "base";
// Components
@import "components/buttons";
@import "components/forms";
@import "components/tabs";
// Sheets
@import "sheets/actor-sheet";
@import "sheets/item-sheet";
// Dialogs
@import "dialogs/roll-dialog";
@import "dialogs/level-up-dialog";
// Chat
@import "chat/chat-cards";