Status System: - Add StatusData model with mechanical modifiers (damageDealt, healingReceived) - Add status item sheet with modifier configuration - Add status-bar.hbs for displaying status chips on actor sheets - Status chips show tooltip on hover, can be removed via click - Add 17 status items to compendium (Blinded, Burning, Charmed, etc.) - Frightened applies -2 damage dealt, Sickened applies -2 healing received Attack Roll Changes: - Separate attack and damage into two discrete rolls - Attack hit now shows "Roll Damage" button instead of auto-rolling - Button click rolls damage and updates the chat message in-place - Store weapon/attack data in message flags for later damage rolling - Fix favor/hinder and modifier preset buttons in attack dialog - Show individual damage dice results in chat card breakdown Mechanical Integration: - Add _applyStatusModifiers() to VagabondActor for aggregating status effects - Update getRollData() to include statusModifiers for roll formulas - Update damageRoll() to automatically apply damageDealt modifier - Update applyHealing() to respect healingReceived modifier 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
19 lines
727 B
Handlebars
19 lines
727 B
Handlebars
{{!-- Status Bar - Displays active status conditions on the actor --}}
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{{#if items.statuses.length}}
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<div class="status-bar">
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<div class="status-list">
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{{#each items.statuses as |status|}}
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<div class="status-chip" data-item-id="{{status.id}}" data-tooltip="{{status.name}}: {{{status.system.description}}}">
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<img class="status-icon" src="{{status.img}}" alt="{{status.name}}" />
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<span class="status-name">{{status.name}}</span>
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{{#if ../editable}}
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<button type="button" class="status-remove" data-action="removeStatus" data-tooltip="{{localize 'VAGABOND.RemoveStatus'}}">
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<i class="fa-solid fa-xmark"></i>
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</button>
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{{/if}}
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</div>
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{{/each}}
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</div>
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</div>
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{{/if}}
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