vagabond-rpg-foundryvtt/templates/actor/parts/status-bar.hbs
Cal Corum bf2cd92e93 Add Status item system and separate attack/damage rolls
Status System:
- Add StatusData model with mechanical modifiers (damageDealt, healingReceived)
- Add status item sheet with modifier configuration
- Add status-bar.hbs for displaying status chips on actor sheets
- Status chips show tooltip on hover, can be removed via click
- Add 17 status items to compendium (Blinded, Burning, Charmed, etc.)
- Frightened applies -2 damage dealt, Sickened applies -2 healing received

Attack Roll Changes:
- Separate attack and damage into two discrete rolls
- Attack hit now shows "Roll Damage" button instead of auto-rolling
- Button click rolls damage and updates the chat message in-place
- Store weapon/attack data in message flags for later damage rolling
- Fix favor/hinder and modifier preset buttons in attack dialog
- Show individual damage dice results in chat card breakdown

Mechanical Integration:
- Add _applyStatusModifiers() to VagabondActor for aggregating status effects
- Update getRollData() to include statusModifiers for roll formulas
- Update damageRoll() to automatically apply damageDealt modifier
- Update applyHealing() to respect healingReceived modifier

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-17 14:36:57 -06:00

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{{!-- Status Bar - Displays active status conditions on the actor --}}
{{#if items.statuses.length}}
<div class="status-bar">
<div class="status-list">
{{#each items.statuses as |status|}}
<div class="status-chip" data-item-id="{{status.id}}" data-tooltip="{{status.name}}: {{{status.system.description}}}">
<img class="status-icon" src="{{status.img}}" alt="{{status.name}}" />
<span class="status-name">{{status.name}}</span>
{{#if ../editable}}
<button type="button" class="status-remove" data-action="removeStatus" data-tooltip="{{localize 'VAGABOND.RemoveStatus'}}">
<i class="fa-solid fa-xmark"></i>
</button>
{{/if}}
</div>
{{/each}}
</div>
</div>
{{/if}}