Status System: - Add StatusData model with mechanical modifiers (damageDealt, healingReceived) - Add status item sheet with modifier configuration - Add status-bar.hbs for displaying status chips on actor sheets - Status chips show tooltip on hover, can be removed via click - Add 17 status items to compendium (Blinded, Burning, Charmed, etc.) - Frightened applies -2 damage dealt, Sickened applies -2 healing received Attack Roll Changes: - Separate attack and damage into two discrete rolls - Attack hit now shows "Roll Damage" button instead of auto-rolling - Button click rolls damage and updates the chat message in-place - Store weapon/attack data in message flags for later damage rolling - Fix favor/hinder and modifier preset buttons in attack dialog - Show individual damage dice results in chat card breakdown Mechanical Integration: - Add _applyStatusModifiers() to VagabondActor for aggregating status effects - Update getRollData() to include statusModifiers for roll formulas - Update damageRoll() to automatically apply damageDealt modifier - Update applyHealing() to respect healingReceived modifier 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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| .. | ||
| chat | ||
| components | ||
| dialogs | ||
| sheets | ||
| _base.scss | ||
| _mixins.scss | ||
| _theme-variables.scss | ||
| _variables.scss | ||
| vagabond.scss | ||