vagabond-rpg-foundryvtt/packs/spells/LOG.old
Cal Corum bf2cd92e93 Add Status item system and separate attack/damage rolls
Status System:
- Add StatusData model with mechanical modifiers (damageDealt, healingReceived)
- Add status item sheet with modifier configuration
- Add status-bar.hbs for displaying status chips on actor sheets
- Status chips show tooltip on hover, can be removed via click
- Add 17 status items to compendium (Blinded, Burning, Charmed, etc.)
- Frightened applies -2 damage dealt, Sickened applies -2 healing received

Attack Roll Changes:
- Separate attack and damage into two discrete rolls
- Attack hit now shows "Roll Damage" button instead of auto-rolling
- Button click rolls damage and updates the chat message in-place
- Store weapon/attack data in message flags for later damage rolling
- Fix favor/hinder and modifier preset buttons in attack dialog
- Show individual damage dice results in chat card breakdown

Mechanical Integration:
- Add _applyStatusModifiers() to VagabondActor for aggregating status effects
- Update getRollData() to include statusModifiers for roll formulas
- Update damageRoll() to automatically apply damageDealt modifier
- Update applyHealing() to respect healingReceived modifier

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-17 14:36:57 -06:00

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2025/12/17-20:24:43.684399 7f20eac006c0 Recovering log #134
2025/12/17-20:24:43.684679 7f20eac006c0 Level-0 table #136: started
2025/12/17-20:24:43.686489 7f20eac006c0 Level-0 table #136: 22930 bytes OK
2025/12/17-20:24:43.689010 7f20eac006c0 Delete type=0 #134
2025/12/17-20:24:43.689084 7f20eac006c0 Delete type=3 #132