Status System: - Add StatusData model with mechanical modifiers (damageDealt, healingReceived) - Add status item sheet with modifier configuration - Add status-bar.hbs for displaying status chips on actor sheets - Status chips show tooltip on hover, can be removed via click - Add 17 status items to compendium (Blinded, Burning, Charmed, etc.) - Frightened applies -2 damage dealt, Sickened applies -2 healing received Attack Roll Changes: - Separate attack and damage into two discrete rolls - Attack hit now shows "Roll Damage" button instead of auto-rolling - Button click rolls damage and updates the chat message in-place - Store weapon/attack data in message flags for later damage rolling - Fix favor/hinder and modifier preset buttons in attack dialog - Show individual damage dice results in chat card breakdown Mechanical Integration: - Add _applyStatusModifiers() to VagabondActor for aggregating status effects - Update getRollData() to include statusModifiers for roll formulas - Update damageRoll() to automatically apply damageDealt modifier - Update applyHealing() to respect healingReceived modifier 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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321 B
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2025/12/17-20:24:43.691811 7f20eb6006c0 Recovering log #171
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2025/12/17-20:24:43.692103 7f20eb6006c0 Level-0 table #173: started
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2025/12/17-20:24:43.694173 7f20eb6006c0 Level-0 table #173: 31982 bytes OK
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2025/12/17-20:24:43.696723 7f20eb6006c0 Delete type=0 #171
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2025/12/17-20:24:43.696850 7f20eb6006c0 Delete type=3 #169
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