vagabond-rpg-foundryvtt/packs/_source/statuses/fatigued.json
Cal Corum bf2cd92e93 Add Status item system and separate attack/damage rolls
Status System:
- Add StatusData model with mechanical modifiers (damageDealt, healingReceived)
- Add status item sheet with modifier configuration
- Add status-bar.hbs for displaying status chips on actor sheets
- Status chips show tooltip on hover, can be removed via click
- Add 17 status items to compendium (Blinded, Burning, Charmed, etc.)
- Frightened applies -2 damage dealt, Sickened applies -2 healing received

Attack Roll Changes:
- Separate attack and damage into two discrete rolls
- Attack hit now shows "Roll Damage" button instead of auto-rolling
- Button click rolls damage and updates the chat message in-place
- Store weapon/attack data in message flags for later damage rolling
- Fix favor/hinder and modifier preset buttons in attack dialog
- Show individual damage dice results in chat card breakdown

Mechanical Integration:
- Add _applyStatusModifiers() to VagabondActor for aggregating status effects
- Update getRollData() to include statusModifiers for roll formulas
- Update damageRoll() to automatically apply damageDealt modifier
- Update applyHealing() to respect healingReceived modifier

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-17 14:36:57 -06:00

59 lines
1.6 KiB
JSON

{
"_id": "vagabondStatusFatigued",
"name": "Fatigued",
"type": "status",
"img": "icons/svg/unconscious.svg",
"system": {
"description": "<p>Fatigue is measured from 0 to 5. With 1 or more Fatigue, the following rules apply:</p><ul><li>Each Fatigue occupies an Item Slot.</li><li>At 3 or more Fatigue, it can't Rush.</li><li>At 5 Fatigue, it dies.</li></ul>",
"icon": "icons/svg/unconscious.svg",
"changes": [],
"includesStatuses": [],
"flags": {
"cantMove": false,
"cantRush": false,
"speedZero": false,
"crawlOnly": false,
"cantFocus": false,
"cantUseActions": false,
"onlyAttackMoveRush": false,
"cantSee": false,
"isVulnerable": false,
"closeAttacksAutoCrit": false,
"failsMightDexChecks": false,
"noMoraleChecks": false,
"immuneToFrightened": false,
"cantAttackCharmer": false,
"reducesItemSlots": true
},
"favorHinder": {
"hinderChecks": false,
"hinderSaves": false,
"hinderAttacks": false,
"favorAgainstChecks": false,
"favorAgainstSaves": false,
"favorAgainstAttacks": false,
"context": ""
},
"modifiers": {
"damageDealt": 0,
"healingReceived": 0
},
"periodic": {
"trigger": null,
"type": null,
"value": "",
"effectDescription": ""
},
"duration": {
"type": "untilRest",
"value": null,
"remaining": null
},
"stackable": true,
"maxStacks": 5,
"reference": "Core Rulebook p.36"
},
"effects": [],
"_key": "!items!vagabondStatusFatigued"
}