Status System: - Add StatusData model with mechanical modifiers (damageDealt, healingReceived) - Add status item sheet with modifier configuration - Add status-bar.hbs for displaying status chips on actor sheets - Status chips show tooltip on hover, can be removed via click - Add 17 status items to compendium (Blinded, Burning, Charmed, etc.) - Frightened applies -2 damage dealt, Sickened applies -2 healing received Attack Roll Changes: - Separate attack and damage into two discrete rolls - Attack hit now shows "Roll Damage" button instead of auto-rolling - Button click rolls damage and updates the chat message in-place - Store weapon/attack data in message flags for later damage rolling - Fix favor/hinder and modifier preset buttons in attack dialog - Show individual damage dice results in chat card breakdown Mechanical Integration: - Add _applyStatusModifiers() to VagabondActor for aggregating status effects - Update getRollData() to include statusModifiers for roll formulas - Update damageRoll() to automatically apply damageDealt modifier - Update applyHealing() to respect healingReceived modifier 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
59 lines
1.4 KiB
JSON
59 lines
1.4 KiB
JSON
{
|
|
"_id": "vagabondStatusDazed",
|
|
"name": "Dazed",
|
|
"type": "status",
|
|
"img": "icons/svg/stoned.svg",
|
|
"system": {
|
|
"description": "<p>It can't Focus or Move unless it uses an Action to do so.</p>",
|
|
"icon": "icons/svg/stoned.svg",
|
|
"changes": [],
|
|
"includesStatuses": [],
|
|
"flags": {
|
|
"cantMove": false,
|
|
"cantRush": false,
|
|
"speedZero": false,
|
|
"crawlOnly": false,
|
|
"cantFocus": true,
|
|
"cantUseActions": false,
|
|
"onlyAttackMoveRush": false,
|
|
"cantSee": false,
|
|
"isVulnerable": false,
|
|
"closeAttacksAutoCrit": false,
|
|
"failsMightDexChecks": false,
|
|
"noMoraleChecks": false,
|
|
"immuneToFrightened": false,
|
|
"cantAttackCharmer": false,
|
|
"reducesItemSlots": false
|
|
},
|
|
"favorHinder": {
|
|
"hinderChecks": false,
|
|
"hinderSaves": false,
|
|
"hinderAttacks": false,
|
|
"favorAgainstChecks": false,
|
|
"favorAgainstSaves": false,
|
|
"favorAgainstAttacks": false,
|
|
"context": ""
|
|
},
|
|
"modifiers": {
|
|
"damageDealt": 0,
|
|
"healingReceived": 0
|
|
},
|
|
"periodic": {
|
|
"trigger": null,
|
|
"type": null,
|
|
"value": "",
|
|
"effectDescription": ""
|
|
},
|
|
"duration": {
|
|
"type": null,
|
|
"value": null,
|
|
"remaining": null
|
|
},
|
|
"stackable": false,
|
|
"maxStacks": 1,
|
|
"reference": "Core Rulebook p.36"
|
|
},
|
|
"effects": [],
|
|
"_key": "!items!vagabondStatusDazed"
|
|
}
|