vagabond-rpg-foundryvtt/packs/_source/bestiary/berserker.json
Cal Corum 8d44b06f40 Add bestiary compendium - Humanlike category (21 NPCs)
First batch of bestiary creatures from Core Rulebook pp.112-114:
- Acolyte, Apothecary, Assassin, Bandit, Bard, Berserker, Brigand
- Commoner, Cultist, Gladiator, Guard, Knight
- Mage (Fire, Frost, Shock), Noble, Scout, Thug, Trader
- Veteran, Warlord

All entries include: HD, HP, TL, Armor, Morale, Zone, Speed,
Actions (with damage/type), and Abilities where applicable.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-17 10:21:58 -06:00

46 lines
1.1 KiB
JSON

{
"_id": "vagabondNpcBerserker",
"_key": "!actors!vagabondNpcBerserker",
"name": "Berserker",
"type": "npc",
"img": "icons/svg/mystery-man.svg",
"system": {
"hd": 1,
"hp": { "value": 4, "max": 4 },
"tl": 2.8,
"armor": 1,
"morale": 8,
"zone": "frontline",
"size": "medium",
"beingType": "humanlike",
"speed": { "value": 40 },
"appearing": "",
"senses": {},
"movement": {},
"immunities": [],
"weaknesses": [],
"resistances": [],
"actions": [
{
"name": "Greataxe",
"description": "<p>[Melee Attack, Cleave]: 6 (d12) or 13 (2d12!) if this Being is Berserk</p>",
"attackType": "melee",
"damage": "1d12",
"damageType": "slash",
"range": "",
"properties": ["cleave"]
}
],
"abilities": [
{
"name": "Rage",
"description": "<p>It goes Berserk when it is attacked or as part of making an Attack. While Berserk by any means, it reduces damage by 1 per damage die.</p>",
"passive": true
}
],
"loot": "",
"gmNotes": ""
},
"reviewed": false
}