Status System: - Add StatusData model with mechanical modifiers (damageDealt, healingReceived) - Add status item sheet with modifier configuration - Add status-bar.hbs for displaying status chips on actor sheets - Status chips show tooltip on hover, can be removed via click - Add 17 status items to compendium (Blinded, Burning, Charmed, etc.) - Frightened applies -2 damage dealt, Sickened applies -2 healing received Attack Roll Changes: - Separate attack and damage into two discrete rolls - Attack hit now shows "Roll Damage" button instead of auto-rolling - Button click rolls damage and updates the chat message in-place - Store weapon/attack data in message flags for later damage rolling - Fix favor/hinder and modifier preset buttons in attack dialog - Show individual damage dice results in chat card breakdown Mechanical Integration: - Add _applyStatusModifiers() to VagabondActor for aggregating status effects - Update getRollData() to include statusModifiers for roll formulas - Update damageRoll() to automatically apply damageDealt modifier - Update applyHealing() to respect healingReceived modifier 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
17 lines
653 B
JavaScript
17 lines
653 B
JavaScript
/**
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* Item Data Models
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*
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* Exports all item data model classes for registration with Foundry.
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*/
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export { default as VagabondItemBase } from "./base-item.mjs";
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export { default as AncestryData } from "./ancestry.mjs";
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export { default as ClassData } from "./class.mjs";
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export { default as SpellData } from "./spell.mjs";
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export { default as PerkData } from "./perk.mjs";
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export { default as WeaponData } from "./weapon.mjs";
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export { default as ArmorData } from "./armor.mjs";
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export { default as EquipmentData } from "./equipment.mjs";
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export { default as FeatureData } from "./feature.mjs";
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export { default as StatusData } from "./status.mjs";
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