Foundry VTT v13 requires all _id values to be exactly 16 characters. Previous IDs ranged from 17-25+ characters and caused validation errors. Changes: - Use 7-char prefix per type (vgbdAnc, vgbdCls, vgbdPrk, etc.) - Append 9-char name derived from filename with padding - Handle collisions with numeric suffixes (e.g., vgbdPrkheighten1) Files updated across all compendiums: - Ancestries: 7 files - Classes: 18 files - Perks: 103 files (3 collision fixes) - Spells: 58 files - Weapons: 43 files - Armor: 5 files - Equipment: ~300 files (25 collision fixes) - Bestiary: ~70 files (8 collision fixes) - Statuses: ~15 files 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
76 lines
1.8 KiB
JSON
76 lines
1.8 KiB
JSON
{
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"_id": "vgbdBstcatGreat0",
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"_key": "!items!vgbdBstcatGreat0",
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"name": "Cat, Great",
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"type": "npc",
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"img": "icons/creatures/mammals/cat-tiger-orange-green.webp",
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"system": {
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"hd": 5,
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"hp": {
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"value": 22,
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"max": 22
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},
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"tl": 3.2,
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"armor": 1,
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"morale": 9,
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"zone": "frontline",
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"size": "medium",
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"beingType": "beast",
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"speed": {
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"value": 50
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},
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"appearing": "d4",
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"senses": {},
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"movement": {},
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"immunities": [],
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"weaknesses": [],
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"resistances": [],
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"actions": [
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{
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"name": "Multi-Attack",
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"description": "<p>2x Claw and 1x Bite</p>",
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"attackType": "melee",
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"damage": "",
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"damageType": "",
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"range": "",
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"properties": []
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},
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{
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"name": "Bite",
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"description": "<p>[Melee Attack]: 5 (d10)</p>",
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"attackType": "melee",
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"damage": "1d10",
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"damageType": "pierce",
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"range": "",
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"properties": []
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},
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{
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"name": "Claws",
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"description": "<p>[Melee Attack]: 3 (d6)</p>",
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"attackType": "melee",
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"damage": "1d6",
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"damageType": "slash",
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"range": "",
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"properties": []
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}
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],
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"abilities": [
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{
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"name": "Dense Muscled",
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"description": "<p>Grapples and Shoves as Large.</p>"
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},
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{
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"name": "Pack Hunter",
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"description": "<p>Targets within 5 feet of one of this Being's Allies are Vulnerable to its attacks.</p>"
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},
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{
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"name": "Pounce",
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"description": "<p>If it moves at least 20' before an attack on the same Turn, the Target is also knocked Prone.</p>"
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}
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],
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"loot": "",
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"gmNotes": "<p>All manner of lions, tigers, and panthers.</p>"
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},
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"reviewed": false
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}
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