vagabond-rpg-foundryvtt/packs/classes/LOG.old
Cal Corum a7862bedd5 Implement class level-up system with Active Effects
- Add level-up dialog (ApplicationV2) showing features gained per level
- Class features with `changes` arrays auto-create Active Effects
- Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3)
- Perk selection UI in dialog (awaits perk compendium content)
- Fix duplicate item creation bug (was double drop handling)
- Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS
- Add ancestries and classes compendium packs with LevelDB format
- Docker compose PUID/PGID for proper file permissions

Key patterns established:
- Class progression stored in item.system.progression[]
- Features with changes[] become ActiveEffects on level-up
- applyClassFeatures() is idempotent (checks existing effects)
- updateClassFeatures() handles level changes incrementally

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 12:14:08 -06:00

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2025/12/16-18:07:40.018965 7f1609e006c0 Recovering log #31
2025/12/16-18:07:40.019228 7f1609e006c0 Level-0 table #34: started
2025/12/16-18:07:40.021159 7f1609e006c0 Level-0 table #34: 26319 bytes OK
2025/12/16-18:07:40.023880 7f1609e006c0 Delete type=0 #31
2025/12/16-18:07:40.023975 7f1609e006c0 Delete type=3 #29