vagabond-rpg-foundryvtt/packs/_source/classes/vanguard.json
Cal Corum a7862bedd5 Implement class level-up system with Active Effects
- Add level-up dialog (ApplicationV2) showing features gained per level
- Class features with `changes` arrays auto-create Active Effects
- Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3)
- Perk selection UI in dialog (awaits perk compendium content)
- Fix duplicate item creation bug (was double drop handling)
- Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS
- Add ancestries and classes compendium packs with LevelDB format
- Docker compose PUID/PGID for proper file permissions

Key patterns established:
- Class progression stored in item.system.progression[]
- Features with changes[] become ActiveEffects on level-up
- applyClassFeatures() is idempotent (checks existing effects)
- updateClassFeatures() handles level changes incrementally

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 12:14:08 -06:00

87 lines
3.4 KiB
JSON
Executable File

{
"_id": "vagabondClsVangua",
"_key": "!items!vagabondClsVangua",
"name": "Vanguard",
"type": "class",
"img": "icons/svg/shield.svg",
"system": {
"description": "<p>Vanguards are stalwart defenders who protect their allies from harm. Their ability to absorb damage and control the battlefield makes them invaluable frontline tanks.</p>",
"keyStat": "might",
"actionStyle": "brawl",
"zone": "frontline",
"trainedSkills": ["brawl", "detect", "leadership", "influence"],
"startingPack": "<p>Knight or Warrior</p>",
"isCaster": false,
"progression": [
{
"level": 1,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Shield Wall", "Protector"]
},
{ "level": 2, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Taunt"] },
{ "level": 3, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
{ "level": 4, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Resolute"] },
{ "level": 5, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
{ "level": 6, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Hold the Line"] },
{ "level": 7, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
{ "level": 8, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Bulwark"] },
{ "level": 9, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
{ "level": 10, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Immovable"] }
],
"features": [
{
"name": "Shield Wall",
"level": 1,
"description": "<p>While you have a Shield equipped, you have +1 Armor, and Allies within 5 feet of you have +1 to their Block Saves.</p>",
"passive": true,
"changes": []
},
{
"name": "Protector",
"level": 1,
"description": "<p>You gain the <strong>Sentinel Perk</strong>. When an Ally within 5 feet is targeted by an attack, you can use your Reaction to become the target instead.</p>",
"passive": false,
"changes": []
},
{
"name": "Taunt",
"level": 2,
"description": "<p>As an Action, you can taunt a Near Enemy. Until the end of your next Turn, it has Hinder on attacks that don't include you as a Target.</p>",
"passive": false,
"changes": []
},
{
"name": "Resolute",
"level": 4,
"description": "<p>You have Favor on Saves against being Frightened, Charmed, or moved against your will.</p>",
"passive": true,
"changes": []
},
{
"name": "Hold the Line",
"level": 6,
"description": "<p>Enemies provoke an Opportunity Attack from you when they move while within your Reach, even if they Disengage.</p>",
"passive": true,
"changes": []
},
{
"name": "Bulwark",
"level": 8,
"description": "<p>While you have a Shield equipped, you reduce all damage you take by 2 per damage die.</p>",
"passive": true,
"changes": []
},
{
"name": "Immovable",
"level": 10,
"description": "<p>You cannot be moved against your will, and you cannot be knocked Prone. Additionally, your Shield Wall bonus increases to +2 Armor and +2 to Block Saves.</p>",
"passive": true,
"changes": []
}
],
"customResource": {}
}
}