- Add level-up dialog (ApplicationV2) showing features gained per level - Class features with `changes` arrays auto-create Active Effects - Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3) - Perk selection UI in dialog (awaits perk compendium content) - Fix duplicate item creation bug (was double drop handling) - Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS - Add ancestries and classes compendium packs with LevelDB format - Docker compose PUID/PGID for proper file permissions Key patterns established: - Class progression stored in item.system.progression[] - Features with changes[] become ActiveEffects on level-up - applyClassFeatures() is idempotent (checks existing effects) - updateClassFeatures() handles level changes incrementally 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
93 lines
3.5 KiB
JSON
Executable File
93 lines
3.5 KiB
JSON
Executable File
{
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"_id": "vagabondClsPugili",
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"_key": "!items!vagabondClsPugili",
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"name": "Pugilist",
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"type": "class",
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"img": "icons/svg/fist.svg",
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"system": {
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"description": "<p>Pugilists are masters of unarmed combat who turn their bodies into deadly weapons. Their devastating punches and grappling techniques make them formidable frontline bruisers.</p>",
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"keyStat": "might",
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"actionStyle": "brawl",
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"zone": "frontline",
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"trainedSkills": ["brawl", "finesse", "detect", "influence"],
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"startingPack": "<p>Gladiator or Traveler</p>",
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"isCaster": false,
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"progression": [
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{
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"level": 1,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Fisticuffs", "Haymaker"]
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},
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{
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"level": 2,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Deflect Missiles"]
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},
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{ "level": 3, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 4, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Stunning Blow"] },
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{ "level": 5, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 6, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Iron Body"] },
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{ "level": 7, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 8, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Flurry of Blows"] },
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{ "level": 9, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 10, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perfect Form"] }
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],
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"features": [
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{
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"name": "Fisticuffs",
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"level": 1,
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"description": "<p>Your Unarmed attacks deal 1d6 damage (increasing to 1d8 at 5th level and 1d10 at 9th level), and you can make an Unarmed attack as a Move.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Haymaker",
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"level": 1,
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"description": "<p>You gain the <strong>Wrestler Perk</strong>. When you hit with an Unarmed attack, you can push the target 5 feet.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Deflect Missiles",
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"level": 2,
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"description": "<p>When hit by a Ranged attack, you can use your Reaction to reduce the damage by 1d10 + your Dexterity + your Pugilist Level.</p>",
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"passive": false,
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"changes": []
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},
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{
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"name": "Stunning Blow",
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"level": 4,
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"description": "<p>When you hit with an Unarmed attack, you can force the target to make a Fortitude Save or be Dazed until the end of your next Turn.</p>",
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"passive": false,
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"changes": []
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},
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{
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"name": "Iron Body",
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"level": 6,
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"description": "<p>While you are not wearing Armor, you have +1 Armor. You also have resistance to Bludgeoning damage.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Flurry of Blows",
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"level": 8,
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"description": "<p>When you take the Attack Action with an Unarmed attack, you can make two additional Unarmed attacks.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Perfect Form",
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"level": 10,
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"description": "<p>Your Unarmed attacks count as (+2) Relics, and you have Favor on all Saves while you are not wearing Armor.</p>",
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"passive": true,
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"changes": []
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}
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],
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"customResource": {}
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}
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}
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