- Add level-up dialog (ApplicationV2) showing features gained per level - Class features with `changes` arrays auto-create Active Effects - Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3) - Perk selection UI in dialog (awaits perk compendium content) - Fix duplicate item creation bug (was double drop handling) - Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS - Add ancestries and classes compendium packs with LevelDB format - Docker compose PUID/PGID for proper file permissions Key patterns established: - Class progression stored in item.system.progression[] - Features with changes[] become ActiveEffects on level-up - applyClassFeatures() is idempotent (checks existing effects) - updateClassFeatures() handles level changes incrementally 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
87 lines
3.4 KiB
JSON
Executable File
87 lines
3.4 KiB
JSON
Executable File
{
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"_id": "vagabondClsMercha",
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"_key": "!items!vagabondClsMercha",
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"name": "Merchant",
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"type": "class",
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"img": "icons/svg/coins.svg",
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"system": {
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"description": "<p>Merchants are savvy traders who use their wealth and social connections to support their allies. Their ability to acquire rare items and manipulate markets makes them invaluable support characters.</p>",
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"keyStat": "reason",
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"actionStyle": "influence",
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"zone": "midline",
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"trainedSkills": ["influence", "craft", "detect"],
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"startingPack": "<p>Noble or Traveler</p>",
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"isCaster": false,
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"progression": [
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{
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"level": 1,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Deep Pockets", "Connections"]
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},
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{ "level": 2, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Appraisal"] },
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{ "level": 3, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 4, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Haggle"] },
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{ "level": 5, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 6, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Investment"] },
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{ "level": 7, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 8, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Black Market"] },
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{ "level": 9, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 10, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Tycoon"] }
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],
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"features": [
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{
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"name": "Deep Pockets",
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"level": 1,
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"description": "<p>You start with an additional 5g, and you gain 1g at the start of each session.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Connections",
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"level": 1,
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"description": "<p>You gain the <strong>Silver Tongue Perk</strong>. In any settlement, you can find a contact who can help you acquire goods, information, or services.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Appraisal",
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"level": 2,
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"description": "<p>You can determine the exact value of any item, and you have Favor on Checks to identify magical items.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Haggle",
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"level": 4,
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"description": "<p>You buy items for 75% of their listed price and sell items for 75% of their value (instead of 50%).</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Investment",
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"level": 6,
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"description": "<p>During downtime, you can invest gold. At the start of the next session, roll a d6: on 4-6, you gain 50% profit; on 2-3, you break even; on 1, you lose 50%.</p>",
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"passive": false,
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"changes": []
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},
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{
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"name": "Black Market",
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"level": 8,
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"description": "<p>You can acquire any item regardless of its legality or rarity, given enough time and gold.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Tycoon",
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"level": 10,
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"description": "<p>Your session gold increases to 3g, and your investments always succeed (minimum break even on a 1).</p>",
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"passive": true,
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"changes": []
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}
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],
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"customResource": {}
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}
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}
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