vagabond-rpg-foundryvtt/packs/_source/classes/dancer.json
Cal Corum a7862bedd5 Implement class level-up system with Active Effects
- Add level-up dialog (ApplicationV2) showing features gained per level
- Class features with `changes` arrays auto-create Active Effects
- Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3)
- Perk selection UI in dialog (awaits perk compendium content)
- Fix duplicate item creation bug (was double drop handling)
- Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS
- Add ancestries and classes compendium packs with LevelDB format
- Docker compose PUID/PGID for proper file permissions

Key patterns established:
- Class progression stored in item.system.progression[]
- Features with changes[] become ActiveEffects on level-up
- applyClassFeatures() is idempotent (checks existing effects)
- updateClassFeatures() handles level changes incrementally

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 12:14:08 -06:00

93 lines
3.7 KiB
JSON
Executable File

{
"_id": "vagabondClsDancer",
"_key": "!items!vagabondClsDancer",
"name": "Dancer",
"type": "class",
"img": "icons/svg/silhouette.svg",
"system": {
"description": "<p>Dancers are graceful performers who use their movements to inspire allies and evade attacks. Their fleet footwork makes them exceptional support characters who can grant allies extra actions.</p>",
"keyStat": "dexterity",
"actionStyle": "finesse",
"zone": "midline",
"trainedSkills": ["finesse", "performance", "brawl", "influence", "sneak"],
"startingPack": "<p>Courtesan or Musician</p>",
"isCaster": false,
"progression": [
{
"level": 1,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Fleet of Foot", "Step Up"]
},
{ "level": 2, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Evasive"] },
{ "level": 3, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
{
"level": 4,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Don't Stop Me Now"]
},
{ "level": 5, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
{ "level": 6, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Choreographer"] },
{ "level": 7, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
{ "level": 8, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Flash of Beauty"] },
{ "level": 9, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
{ "level": 10, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Double Time"] }
],
"features": [
{
"name": "Fleet of Foot",
"level": 1,
"description": "<p>You gain the <strong>Treads Lightly Perk</strong>, and the roll for you to Crit on Reflex Saves is reduced by an amount equal to (your Dancer Level divided by 4, round up).</p>",
"passive": true,
"changes": []
},
{
"name": "Step Up",
"level": 1,
"description": "<p>Once per Turn, you can use your Action to perform an enlivening dance. Doing so allows you to roll a second d20 on Reflex Saves until the start of your next Turn and use the higher result, and it gives one Ally of your choice that sees you a second Action this Turn.</p>",
"passive": false,
"changes": []
},
{
"name": "Evasive",
"level": 2,
"description": "<p>While you are not Incapacitated, you ignore Hinder on Reflex Saves and you ignore two of a Dodged attack's damage dice on a passed Save, rather than one.</p>",
"passive": true,
"changes": []
},
{
"name": "Don't Stop Me Now",
"level": 4,
"description": "<p>Your Speed is not affected by Difficult Terrain and you have Favor on Saves against being Paralyzed, Restrained, or moved.</p>",
"passive": true,
"changes": []
},
{
"name": "Choreographer",
"level": 6,
"description": "<p>When you use your Step Up Feature, the Ally gains Favor on the first Check they make with the Action you give them, and you both gain a 10 foot bonus to Speed for the Round.</p>",
"passive": true,
"changes": []
},
{
"name": "Flash of Beauty",
"level": 8,
"description": "<p>When you Crit on a Save, you can take two Actions, rather than one.</p>",
"passive": true,
"changes": []
},
{
"name": "Double Time",
"level": 10,
"description": "<p>You can Target two Allies with your Step Up Feature, rather than one.</p>",
"passive": true,
"changes": []
}
],
"customResource": {}
}
}