- Add level-up dialog (ApplicationV2) showing features gained per level - Class features with `changes` arrays auto-create Active Effects - Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3) - Perk selection UI in dialog (awaits perk compendium content) - Fix duplicate item creation bug (was double drop handling) - Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS - Add ancestries and classes compendium packs with LevelDB format - Docker compose PUID/PGID for proper file permissions Key patterns established: - Class progression stored in item.system.progression[] - Features with changes[] become ActiveEffects on level-up - applyClassFeatures() is idempotent (checks existing effects) - updateClassFeatures() handles level changes incrementally 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
87 lines
3.7 KiB
JSON
Executable File
87 lines
3.7 KiB
JSON
Executable File
{
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"_id": "vagabondClsBard00",
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"_key": "!items!vagabondClsBard00",
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"name": "Bard",
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"type": "class",
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"img": "icons/svg/sound.svg",
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"system": {
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"description": "<p>Bards are inspiring performers who use their musical talents to empower allies and bewitch enemies. Their well-versed knowledge allows them to master any perk without prerequisites.</p>",
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"keyStat": "presence",
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"actionStyle": "performance",
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"zone": "midline",
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"trainedSkills": ["performance"],
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"startingPack": "<p>Musician</p>",
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"isCaster": false,
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"progression": [
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{
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"level": 1,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Virtuoso", "Well-Versed"]
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},
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{ "level": 2, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Song of Rest"] },
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{ "level": 3, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 4, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Starstruck"] },
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{ "level": 5, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 6, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Bravado"] },
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{ "level": 7, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 8, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Awe-Inspiring"] },
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{ "level": 9, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 10, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Encore"] }
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],
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"features": [
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{
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"name": "Virtuoso",
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"level": 1,
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"description": "<p>During Combat, you can use your Action or skip your Move to perform with a Musical Instrument you have Equipped. When you do, your Allies that can hear you gain Favor on certain rolls of your choice until your next Turn: <strong>Inspiration:</strong> Healing rolls (as d6 bonus), <strong>Resolve:</strong> Saves, <strong>Valor:</strong> Attack or Cast Checks.</p>",
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"passive": false,
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"changes": []
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},
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{
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"name": "Well-Versed",
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"level": 1,
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"description": "<p>You ignore Prerequisites for Perks, and take a Perk of your choice now.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Song of Rest",
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"level": 2,
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"description": "<p>During a Breather while you are not Incapacitated, you and your Allies gain a Studied die and regain additional HP equal to (your Presence + your Bard Level).</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Starstruck",
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"level": 4,
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"description": "<p>When you perform Virtuoso, you can choose a Near Enemy who hears the performance and make a Performance Check. If you pass, you can choose one of the following Statuses that affects it for Cd4 Rounds: Berserk, Charmed, Confused, Frightened.</p>",
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"passive": false,
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"changes": []
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},
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{
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"name": "Bravado",
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"level": 6,
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"description": "<p>Your Will Saves cannot be Hindered while you are not Incapacitated, and you can ignore effects that rely on you hearing them to be affected (such as a banshee's scream).</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Awe-Inspiring",
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"level": 8,
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"description": "<p>Your Virtuoso now grants two Favor.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Encore",
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"level": 10,
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"description": "<p>Your Starstruck Feature can now affect all Near Enemies.</p>",
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"passive": true,
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"changes": []
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}
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],
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"customResource": {}
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}
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}
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