- Add level-up dialog (ApplicationV2) showing features gained per level - Class features with `changes` arrays auto-create Active Effects - Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3) - Perk selection UI in dialog (awaits perk compendium content) - Fix duplicate item creation bug (was double drop handling) - Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS - Add ancestries and classes compendium packs with LevelDB format - Docker compose PUID/PGID for proper file permissions Key patterns established: - Class progression stored in item.system.progression[] - Features with changes[] become ActiveEffects on level-up - applyClassFeatures() is idempotent (checks existing effects) - updateClassFeatures() handles level changes incrementally 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
27 lines
1.0 KiB
JSON
Executable File
27 lines
1.0 KiB
JSON
Executable File
{
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"_id": "vagabondAnceDraken",
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"_key": "!items!vagabondAnceDraken",
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"name": "Draken",
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"type": "ancestry",
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"img": "icons/svg/mystery-man.svg",
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"system": {
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"description": "<p>Draken are dragon-blooded humanoids with scales, claws, and the ability to breathe elemental energy. Their draconic heritage grants them natural armor and resistance to one damage type.</p>",
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"beingType": "cryptid",
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"size": "medium",
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"traits": [
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{
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"name": "Breath Attack",
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"description": "<p>As an Action, you can breathe elemental energy in a 15-foot cone, dealing 2d6! damage of your chosen type (fire, cold, shock, or acid, chosen at character creation). Targets may make a Reflex save to take half damage.</p>"
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},
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{
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"name": "Scale",
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"description": "<p>Your natural scales grant you +1 Armor.</p>"
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},
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{
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"name": "Draconic Resilience",
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"description": "<p>You take half damage from one damage type of your choice (matching your breath weapon).</p>"
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}
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]
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}
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}
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