vagabond-rpg-foundryvtt/module/applications
Cal Corum a7862bedd5 Implement class level-up system with Active Effects
- Add level-up dialog (ApplicationV2) showing features gained per level
- Class features with `changes` arrays auto-create Active Effects
- Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3)
- Perk selection UI in dialog (awaits perk compendium content)
- Fix duplicate item creation bug (was double drop handling)
- Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS
- Add ancestries and classes compendium packs with LevelDB format
- Docker compose PUID/PGID for proper file permissions

Key patterns established:
- Class progression stored in item.system.progression[]
- Features with changes[] become ActiveEffects on level-up
- applyClassFeatures() is idempotent (checks existing effects)
- updateClassFeatures() handles level changes incrementally

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 12:14:08 -06:00
..
_module.mjs Implement class level-up system with Active Effects 2025-12-16 12:14:08 -06:00
attack-roll-dialog.mjs Implement attack and save roll systems with difficulty fix 2025-12-13 19:52:28 -06:00
base-roll-dialog.mjs Add light/dark theme system with CSS variables, fix ProseMirror editors 2025-12-15 15:36:16 -06:00
favor-hinder-debug.mjs Add light/dark theme system with CSS variables, fix ProseMirror editors 2025-12-15 15:36:16 -06:00
level-up-dialog.mjs Implement class level-up system with Active Effects 2025-12-16 12:14:08 -06:00
save-roll-dialog.mjs Implement attack and save roll systems with difficulty fix 2025-12-13 19:52:28 -06:00
skill-check-dialog.mjs Implement attack and save roll systems with difficulty fix 2025-12-13 19:52:28 -06:00
spell-cast-dialog.mjs Implement spell casting system with rulebook-accurate mana costs 2025-12-13 20:22:20 -06:00