Changed _key from !items! to !actors! in all 92 bestiary JSON files. Actor compendiums require the !actors! prefix to be recognized by Foundry. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
56 lines
1.2 KiB
JSON
56 lines
1.2 KiB
JSON
{
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"_id": "vgbdBstsharkGrea",
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"_key": "!actors!vgbdBstsharkGrea",
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"name": "Shark, Great White",
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"type": "npc",
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"img": "icons/creatures/fish/fish-shark-blue.webp",
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"system": {
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"hd": 8,
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"hp": {
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"value": 36,
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"max": 36
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},
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"tl": 3.8,
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"armor": 2,
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"morale": 7,
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"zone": "frontline",
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"size": "huge",
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"beingType": "beast",
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"speed": {
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"value": 0
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},
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"appearing": "3d4",
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"senses": {},
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"movement": {
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"swim": true
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},
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"immunities": [],
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"weaknesses": [],
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"resistances": [],
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"actions": [
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{
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"name": "Bite",
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"description": "<p>[Melee Attack]: 11 (2d10) and Restrained if smaller</p>",
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"attackType": "melee",
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"damage": "2d10",
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"damageType": "pierce",
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"range": "",
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"properties": []
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}
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],
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"abilities": [
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{
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"name": "Aquatic",
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"description": "<p>Can only breathe water.</p>"
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},
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{
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"name": "Blood Sense",
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"description": "<p>It can sense Beings that are missing any HP within 1 mile as if by Blindsight.</p>"
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}
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],
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"loot": "",
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"gmNotes": "<p>Speed: 0' (Swim 60')</p>"
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},
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"reviewed": false
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}
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