vagabond-rpg-foundryvtt/packs/_source/classes/pugilist.json
Cal Corum e8370afcc3 Review and correct all 18 class compendium JSONs
- Add skillTraining schema: supports fixed grants and player choices
  e.g., [{ type: "fixed", skills: ["arcana"], count: 1 },
         { type: "choice", skills: ["detect", "influence"], count: 3 }]
- Add weaponTraining schema: ["melee", "ranged"] or []
- Correct all class features, progressions, and descriptions from source
- Fix mana progressions (accumulating values, not flat)
- Replace fabricated D&D-style features with actual Vagabond features
- Add official flavor text from rulebook
- Mark all classes as reviewed: true
- Add reviewed: false to ancestry and perk JSONs for upcoming review
- Add castingMax formula TODO to PROJECT_ROADMAP.json (task 2.15)

Classes corrected: Alchemist, Barbarian, Bard, Dancer, Druid, Fighter,
Gunslinger, Hunter, Luminary, Magus, Merchant, Pugilist, Revelator,
Rogue, Sorcerer, Vanguard, Witch, Wizard

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 16:24:59 -06:00

97 lines
3.7 KiB
JSON
Executable File

{
"_id": "vagabondClsPugili",
"_key": "!items!vagabondClsPugili",
"name": "Pugilist",
"type": "class",
"img": "icons/svg/fist.svg",
"system": {
"description": "<p>Brawlers of determination and swagger. An ascetic may dedicate themselves to a single focused blow, but a pugilist will break their fingers and keep punching with the bloody stump.</p>",
"keyStat": "might",
"actionStyle": "attack",
"zone": "frontline",
"weaponTraining": [],
"skillTraining": [
{ "type": "fixed", "skills": ["brawl"], "count": 1 },
{
"type": "choice",
"skills": ["detect", "finesse", "influence", "medicine", "sneak"],
"count": 3
}
],
"trainedSkills": [],
"startingPack": "<p>Brawler or Monk</p>",
"isCaster": false,
"progression": [
{
"level": 1,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Fisticuffs", "Rope-a-Dope"]
},
{ "level": 2, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Beat Rush"] },
{ "level": 3, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
{ "level": 4, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Prowess"] },
{ "level": 5, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
{ "level": 6, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Haymaker"] },
{ "level": 7, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
{ "level": 8, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Impact"] },
{ "level": 9, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
{ "level": 10, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Hard Knocks"] }
],
"features": [
{
"name": "Fisticuffs",
"level": 1,
"description": "<p>While only using Brawl Weapons, you can use a d4 if the damage was previously lower and, once per Round, you can spend half your Speed to make a second attack rather than skip your Move.</p><p>Additionally, if you have Favor on a Brawl Attack Check and hit a Target you could viably Grapple or Shove, you can choose to Grapple or Shove them.</p>",
"passive": true,
"changes": []
},
{
"name": "Rope-a-Dope",
"level": 1,
"description": "<p>You gain the <strong>Check Hook Perk</strong> and can make two attacks with it, rather than one, if both attacks use Brawl Weapons.</p>",
"passive": true,
"changes": []
},
{
"name": "Beat Rush",
"level": 2,
"description": "<p>If you take the Rush Action, you can also make one attack with a Brawl Weapon that Action.</p>",
"passive": true,
"changes": []
},
{
"name": "Prowess",
"level": 4,
"description": "<p>If you pass a Save to Block, you ignore two of the highest rolled damage dice, rather than one.</p>",
"passive": true,
"changes": []
},
{
"name": "Haymaker",
"level": 6,
"description": "<p>If you roll 10 over your Brawl Difficulty for a Brawl weapon attack, you can choose to cause the Target to be Dazed until your next Turn.</p>",
"passive": true,
"changes": []
},
{
"name": "Impact",
"level": 8,
"description": "<p>You use a d6 for the damage die of your Brawl weapons.</p>",
"passive": true,
"changes": []
},
{
"name": "Hard Knocks",
"level": 10,
"description": "<p>Your Haymaker Feature now triggers if you roll 8 or more, rather than 10 or more.</p>",
"passive": true,
"changes": []
}
],
"customResource": {}
},
"reviewed": true
}