vagabond-rpg-foundryvtt/module/data
Cal Corum 1a36139387 Add slotsWhenEquipped system and equipment Active Effect sync
- Add getTotalSlots() method to base-item.mjs as unified interface
- Add slotsWhenEquipped field to weapon, armor, and equipment schemas
- Implement getTotalSlots() in each item type respecting equipped state
- Update actor slot calculation to use getTotalSlots() uniformly
- Add _onUpdate hook to sync equipment effects with equipped state
- Update backpack with slotsWhenEquipped: 0 and +2 slot bonus effect

Backpack now correctly:
- Costs 1 slot when unequipped, 0 when equipped
- Grants +2 max item slots via Active Effect when equipped

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-17 00:34:16 -06:00
..
actor Implement movement capability system with boolean toggles 2025-12-15 00:16:44 -06:00
item Add slotsWhenEquipped system and equipment Active Effect sync 2025-12-17 00:34:16 -06:00
_module.mjs Implement Phase 1: Complete data model system for actors and items 2025-12-12 15:22:09 -06:00