vagabond-rpg-foundryvtt/styles/scss
Cal Corum 27a5f481aa Implement attack and save roll systems with difficulty fix
Phase 2 Tasks 2.6 & 2.7: Complete roll dialog system
- Add AttackRollDialog with weapon selection, grip toggle, attack type display
- Add SaveRollDialog with save type selection, defense options (block/dodge)
- Fix Handlebars template context resolution bug ({{this.difficulty}} pattern)
- Calculate difficulty once in dialog, pass to roll function via options
- Add difficulty/critThreshold pass-through tests for skill checks
- Fix attack check tests: use embedded items, correct damageType to "slashing"
- Add i18n strings for saves, attacks, defense types
- Add chat card and dialog styles for all roll types
- Export all roll dialogs and create system macros

Key technical fix: Handlebars was resolving {{difficulty}} through context
chain to actor.system.skills.X.difficulty (schema default 20) instead of
root template data. Using {{this.difficulty}} explicitly references root.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-13 19:52:28 -06:00
..
chat Implement attack and save roll systems with difficulty fix 2025-12-13 19:52:28 -06:00
components Implement skill check system with roll dialogs and debug tools 2025-12-13 17:31:15 -06:00
dialogs Implement attack and save roll systems with difficulty fix 2025-12-13 19:52:28 -06:00
sheets Initial project setup for Vagabond RPG Foundry VTT system 2025-12-12 14:32:15 -06:00
_base.scss Add development tooling: ESLint, Prettier, Husky, and Quench tests 2025-12-12 14:47:14 -06:00
_mixins.scss Initial project setup for Vagabond RPG Foundry VTT system 2025-12-12 14:32:15 -06:00
_variables.scss Add development tooling: ESLint, Prettier, Husky, and Quench tests 2025-12-12 14:47:14 -06:00
vagabond.scss Add development tooling: ESLint, Prettier, Husky, and Quench tests 2025-12-12 14:47:14 -06:00