vagabond-rpg-foundryvtt/templates/actor/character-main.hbs
Cal Corum 77c9359601 Add Dodge and Block defense rolls to character sheet
- Add Dodge roll under Reflex save (auto-hindered by heavy armor)
- Add Block roll under Endure save (hindered vs ranged attacks toggle)
- Create DodgeRollDialog and BlockRollDialog with templates
- Display defense rolls as indented sub-rows on Main tab
- Block row visually dimmed when no shield equipped, shows notification on click

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-29 11:40:12 -06:00

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{{!-- Character Sheet Main Tab --}}
<section class="sheet-body tab-content main-tab">
<div class="main-grid">
{{!-- Left Column: Stats --}}
<div class="stats-column">
<h2 class="section-header">{{localize "VAGABOND.Stats"}}</h2>
<div class="stats-grid">
{{#each stats}}
<div class="stat-block {{this.color}}">
<label class="stat-label" for="stat-{{this.id}}" data-tooltip="{{localize this.label}}">{{this.abbr}}</label>
<input type="number" class="stat-value" id="stat-{{this.id}}" name="{{this.path}}"
value="{{this.value}}" min="1" max="10"
aria-label="{{localize this.label}}" />
</div>
{{/each}}
</div>
</div>
{{!-- Center Column: Saves & Skills --}}
<div class="center-column">
{{!-- Saves Section --}}
<div class="saves-section">
<h2 class="section-header">{{localize "VAGABOND.Saves"}}</h2>
<div class="saves-list">
{{!-- Reflex Save --}}
<div class="save-row interactive-row" role="button" tabindex="0"
data-action="rollSave" data-save="reflex"
aria-label="{{localize saves.reflex.label}} {{localize 'VAGABOND.Save'}}: {{localize 'VAGABOND.Difficulty'}} {{saves.reflex.difficulty}}">
<span class="save-label">{{localize saves.reflex.label}}</span>
<span class="save-stats">({{saves.reflex.stats}})</span>
<span class="save-difficulty">{{saves.reflex.difficulty}}</span>
<i class="fa-solid fa-dice-d20 roll-icon" aria-hidden="true"></i>
</div>
{{!-- Dodge sub-row (indented under Reflex) --}}
<div class="defense-row dodge-row interactive-row" role="button" tabindex="0"
data-action="rollDodge"
aria-label="{{localize 'VAGABOND.Dodge'}}: {{localize 'VAGABOND.Difficulty'}} {{saves.reflex.dodge.difficulty}}">
<span class="defense-label">{{localize "VAGABOND.Dodge"}}</span>
{{#if saves.reflex.dodge.hindered}}
<span class="hinder-indicator" data-tooltip="{{localize saves.reflex.dodge.hinderSource}}">
<i class="fa-solid fa-arrow-down"></i>
</span>
{{/if}}
<span class="defense-difficulty">{{saves.reflex.dodge.difficulty}}</span>
<i class="fa-solid fa-dice-d20 roll-icon" aria-hidden="true"></i>
</div>
{{!-- Endure Save --}}
<div class="save-row interactive-row" role="button" tabindex="0"
data-action="rollSave" data-save="endure"
aria-label="{{localize saves.endure.label}} {{localize 'VAGABOND.Save'}}: {{localize 'VAGABOND.Difficulty'}} {{saves.endure.difficulty}}">
<span class="save-label">{{localize saves.endure.label}}</span>
<span class="save-stats">({{saves.endure.stats}})</span>
<span class="save-difficulty">{{saves.endure.difficulty}}</span>
<i class="fa-solid fa-dice-d20 roll-icon" aria-hidden="true"></i>
</div>
{{!-- Block sub-row (indented under Endure) --}}
<div class="defense-row block-row interactive-row {{#unless saves.endure.block.hasShield}}no-shield{{/unless}}"
role="button" tabindex="0"
data-action="rollBlock"
aria-label="{{localize 'VAGABOND.Block'}}: {{localize 'VAGABOND.Difficulty'}} {{saves.endure.block.difficulty}}">
<span class="defense-label">{{localize "VAGABOND.Block"}}</span>
<span class="defense-difficulty">{{saves.endure.block.difficulty}}</span>
<i class="fa-solid fa-dice-d20 roll-icon" aria-hidden="true"></i>
</div>
{{!-- Will Save --}}
<div class="save-row interactive-row" role="button" tabindex="0"
data-action="rollSave" data-save="will"
aria-label="{{localize saves.will.label}} {{localize 'VAGABOND.Save'}}: {{localize 'VAGABOND.Difficulty'}} {{saves.will.difficulty}}">
<span class="save-label">{{localize saves.will.label}}</span>
<span class="save-stats">({{saves.will.stats}})</span>
<span class="save-difficulty">{{saves.will.difficulty}}</span>
<i class="fa-solid fa-dice-d20 roll-icon" aria-hidden="true"></i>
</div>
</div>
</div>
{{!-- Skills Section --}}
<div class="skills-section">
<h2 class="section-header">{{localize "VAGABOND.Skills"}}</h2>
<div class="skills-grid">
{{#each skills}}
<div class="skill-row {{#if this.trained}}trained{{/if}}" data-skill="{{this.id}}">
<button type="button" class="skill-trained-toggle"
data-action="toggleTrained" data-skill="{{this.id}}"
data-tooltip="{{localize 'VAGABOND.ToggleTrained'}}">
{{#if this.trained}}
<i class="fa-solid fa-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</button>
<span class="skill-name">{{localize this.label}}</span>
<span class="skill-stat">({{this.statAbbr}})</span>
<span class="skill-difficulty">{{this.difficulty}}</span>
{{#if this.hasCritBonus}}
<span class="skill-crit" data-tooltip="{{localize 'VAGABOND.CritThreshold'}}">
<i class="fa-solid fa-star"></i>{{this.critThreshold}}
</span>
{{/if}}
<button type="button" class="skill-roll-btn"
data-action="rollSkill" data-skill="{{this.id}}"
data-tooltip="{{localize 'VAGABOND.RollSkill'}}">
<i class="fa-solid fa-dice-d20"></i>
</button>
</div>
{{/each}}
</div>
</div>
</div>
{{!-- Right Column: Attacks & Weapons --}}
<div class="attacks-column">
{{!-- Attack Skills --}}
<div class="attack-skills-section">
<h2 class="section-header">{{localize "VAGABOND.Attacks"}}</h2>
<div class="attack-skills-grid">
{{#each attackSkills}}
<div class="attack-skill-row {{#if this.trained}}trained{{/if}}" data-attack-skill="{{this.id}}">
<button type="button" class="attack-trained-toggle"
data-action="toggleAttackTrained" data-attack="{{this.id}}"
data-tooltip="{{localize 'VAGABOND.ToggleTrained'}}">
{{#if this.trained}}
<i class="fa-solid fa-check"></i>
{{else}}
<i class="fa-regular fa-circle"></i>
{{/if}}
</button>
<span class="attack-name">{{localize this.label}}</span>
<span class="attack-stat">({{this.statAbbr}})</span>
<span class="attack-difficulty">{{this.difficulty}}</span>
{{#if this.hasCritBonus}}
<span class="attack-crit">
<i class="fa-solid fa-star" aria-hidden="true"></i>{{this.critThreshold}}
</span>
{{/if}}
<button type="button" class="attack-roll-btn"
data-action="rollAttack" data-attack-skill="{{this.id}}"
data-tooltip="{{localize 'VAGABOND.RollAttack'}}">
<i class="fa-solid fa-dice-d20"></i>
</button>
</div>
{{/each}}
</div>
</div>
{{!-- Equipped Weapons --}}
<div class="equipped-weapons-section">
<h3 class="subsection-header">{{localize "VAGABOND.EquippedWeapons"}}</h3>
<ul class="weapon-list">
{{#each items.weapons}}
{{#if this.system.equipped}}
<li class="weapon-item" data-item-id="{{this.id}}">
<span class="weapon-name" data-action="itemEdit">{{this.name}}</span>
<span class="weapon-damage">{{this.system.damage}}</span>
<button type="button" class="weapon-roll" data-action="rollAttack"
data-weapon-id="{{this.id}}" data-tooltip="{{localize 'VAGABOND.RollAttack'}}">
<i class="fa-solid fa-dice-d20"></i>
</button>
</li>
{{/if}}
{{/each}}
</ul>
</div>
</div>
</div>
</section>