vagabond-rpg-foundryvtt/packs/_source/classes/hunter.json
Cal Corum bcbf8338ff Fix compendium IDs to be exactly 16 alphanumeric characters
Foundry VTT v13 requires all _id values to be exactly 16 characters.
Previous IDs ranged from 17-25+ characters and caused validation errors.

Changes:
- Use 7-char prefix per type (vgbdAnc, vgbdCls, vgbdPrk, etc.)
- Append 9-char name derived from filename with padding
- Handle collisions with numeric suffixes (e.g., vgbdPrkheighten1)

Files updated across all compendiums:
- Ancestries: 7 files
- Classes: 18 files
- Perks: 103 files (3 collision fixes)
- Spells: 58 files
- Weapons: 43 files
- Armor: 5 files
- Equipment: ~300 files (25 collision fixes)
- Bestiary: ~70 files (8 collision fixes)
- Statuses: ~15 files

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-18 11:04:10 -06:00

155 lines
4.1 KiB
JSON
Executable File

{
"_id": "vgbdClshunter000",
"_key": "!items!vgbdClshunter000",
"name": "Hunter",
"type": "class",
"img": "icons/svg/pawprint.svg",
"system": {
"description": "<p>Keepers of the old way, hunters are survival experts that specialize in exploiting their enemies' weaknesses.</p>",
"keyStat": "awareness",
"actionStyle": "attack",
"zone": "midline",
"weaponTraining": ["melee", "ranged"],
"skillTraining": [
{
"type": "fixed",
"skills": ["survival"],
"count": 1
},
{
"type": "choice",
"skills": [],
"count": 4
}
],
"trainedSkills": [],
"startingPack": "<p>Scout or Warrior</p>",
"isCaster": false,
"progression": [
{
"level": 1,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Hunter's Mark", "Survivalist"]
},
{
"level": 2,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Rover"]
},
{
"level": 3,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Perk"]
},
{
"level": 4,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Overwatch"]
},
{
"level": 5,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Perk"]
},
{
"level": 6,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Quarry"]
},
{
"level": 7,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Perk"]
},
{
"level": 8,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Lethal Precision"]
},
{
"level": 9,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Perk"]
},
{
"level": 10,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Apex Predator"]
}
],
"features": [
{
"name": "Hunter's Mark",
"level": 1,
"description": "<p>You can mark a Being either when you attack it, or by skipping your Move if you can sense it. When you do: You must Focus on the mark. When you make an attack against it, roll two d20s and use the highest for the Check.</p>",
"passive": false,
"changes": []
},
{
"name": "Survivalist",
"level": 1,
"description": "<p>You gain the <strong>Padfoot Perk</strong>, you have Favor on Checks to track and navigate, and you can Forage while Traveling at a Normal Pace.</p>",
"passive": true,
"changes": []
},
{
"name": "Rover",
"level": 2,
"description": "<p>Difficult Terrain does not impede your walking Speed, and you have Climb and Swim.</p>",
"passive": true,
"changes": []
},
{
"name": "Overwatch",
"level": 4,
"description": "<p>Your additional d20 for attacks with your Hunter's Mark also applies to your Saves provoked by the marked Target.</p>",
"passive": true,
"changes": []
},
{
"name": "Quarry",
"level": 6,
"description": "<p>You can sense Beings that are missing any HP within Far or that are marked by your Hunter's Mark as if by Blindsight.</p>",
"passive": true,
"changes": []
},
{
"name": "Lethal Precision",
"level": 8,
"description": "<p>You now roll three d20s with your Hunter's Mark and Overwatch Features and use the highest result of the three for the result.</p>",
"passive": true,
"changes": []
},
{
"name": "Apex Predator",
"level": 10,
"description": "<p>Damage dealt to the Target of your Hunter's Mark ignores Immune and 1 of its Armor.</p>",
"passive": true,
"changes": []
}
],
"customResource": {}
},
"reviewed": true
}