- Add Dodge roll under Reflex save (auto-hindered by heavy armor) - Add Block roll under Endure save (hindered vs ranged attacks toggle) - Create DodgeRollDialog and BlockRollDialog with templates - Display defense rolls as indented sub-rows on Main tab - Block row visually dimmed when no shield equipped, shows notification on click 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
170 lines
4.7 KiB
JavaScript
170 lines
4.7 KiB
JavaScript
/**
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* Dodge Roll Dialog for Vagabond RPG
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*
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* Simplified dialog for dodge defense rolls:
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* - Uses Reflex save difficulty
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* - Automatically applies hinder if wearing heavy armor
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* - Shows favor/hinder toggles and modifiers
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*
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* @extends VagabondRollDialog
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*/
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import VagabondRollDialog from "./base-roll-dialog.mjs";
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import { saveRoll } from "../dice/rolls.mjs";
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export default class DodgeRollDialog extends VagabondRollDialog {
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/**
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* @param {VagabondActor} actor - The actor making the roll
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* @param {Object} options - Dialog options
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*/
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constructor(actor, options = {}) {
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super(actor, options);
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// Dodge always uses Reflex
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this.saveType = "reflex";
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this.defenseType = "dodge";
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// Check for heavy armor hinder
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this.hasHeavyArmor = actor.getEquippedArmor().some((a) => a.system.hindersDodge);
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// Build auto favor/hinder including heavy armor
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const baseFavorHinder = actor.getNetFavorHinder({ saveType: "reflex" });
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if (this.hasHeavyArmor) {
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baseFavorHinder.hinderSources.push(game.i18n.localize("VAGABOND.HinderedByHeavyArmor"));
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baseFavorHinder.net = Math.max(-1, baseFavorHinder.net - 1);
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}
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this.rollConfig.autoFavorHinder = baseFavorHinder;
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}
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/* -------------------------------------------- */
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/* Static Properties */
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/* -------------------------------------------- */
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/** @override */
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static DEFAULT_OPTIONS = foundry.utils.mergeObject(
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super.DEFAULT_OPTIONS,
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{
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id: "vagabond-dodge-roll-dialog",
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window: {
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title: "VAGABOND.Dodge",
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icon: "fa-solid fa-person-running",
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},
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position: {
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width: 340,
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},
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},
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{ inplace: false }
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);
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/** @override */
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static PARTS = {
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form: {
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template: "systems/vagabond/templates/dialog/dodge-roll.hbs",
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},
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};
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/* -------------------------------------------- */
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/* Getters */
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/* -------------------------------------------- */
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/** @override */
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get title() {
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return game.i18n.localize("VAGABOND.Dodge");
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}
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/**
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* Get the difficulty for this dodge (Reflex save difficulty).
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* @returns {number}
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*/
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get difficulty() {
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return this.actor.system.saves.reflex.difficulty;
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}
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/* -------------------------------------------- */
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/* Data Preparation */
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/* -------------------------------------------- */
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/** @override */
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async _prepareRollContext(_options) {
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return {
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difficulty: this.difficulty,
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hasHeavyArmor: this.hasHeavyArmor,
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saveStats: "DEX + AWR",
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};
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}
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/* -------------------------------------------- */
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/* Roll Execution */
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/* -------------------------------------------- */
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/** @override */
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async _executeRoll() {
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const result = await saveRoll(this.actor, "reflex", this.difficulty, {
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favorHinder: this.netFavorHinder,
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modifier: this.rollConfig.modifier,
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isDodge: true,
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});
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await this._sendToChat(result);
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}
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/**
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* Send the roll result to chat.
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*
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* @param {VagabondRollResult} result - The roll result
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* @returns {Promise<ChatMessage>}
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* @private
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*/
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async _sendToChat(result) {
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const templateData = {
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actor: this.actor,
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saveType: "reflex",
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saveLabel: game.i18n.localize("VAGABOND.SaveReflex"),
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stats: ["DEX", "AWR"],
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difficulty: result.difficulty,
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total: result.total,
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d20Result: result.d20Result,
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favorDie: result.favorDie,
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modifier: this.rollConfig.modifier,
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success: result.success,
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isCrit: result.isCrit,
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isFumble: result.isFumble,
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formula: result.roll.formula,
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netFavorHinder: this.netFavorHinder,
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favorSources: this.rollConfig.autoFavorHinder.favorSources,
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hinderSources: this.rollConfig.autoFavorHinder.hinderSources,
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isDefense: true,
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defenseType: "dodge",
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defenseLabel: game.i18n.localize("VAGABOND.Dodge"),
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};
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const content = await renderTemplate(
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"systems/vagabond/templates/chat/save-roll.hbs",
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templateData
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);
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return ChatMessage.create({
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user: game.user.id,
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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content,
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rolls: [result.roll],
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sound: CONFIG.sounds.dice,
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});
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}
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/* -------------------------------------------- */
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/* Static Methods */
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/* -------------------------------------------- */
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/**
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* Create and render a dodge roll dialog.
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*
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* @param {VagabondActor} actor - The actor making the roll
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* @param {Object} [options] - Additional options
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* @returns {Promise<DodgeRollDialog>}
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*/
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static async prompt(actor, options = {}) {
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return this.create(actor, options);
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}
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}
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