vagabond-rpg-foundryvtt/module/applications/dodge-roll-dialog.mjs
Cal Corum 77c9359601 Add Dodge and Block defense rolls to character sheet
- Add Dodge roll under Reflex save (auto-hindered by heavy armor)
- Add Block roll under Endure save (hindered vs ranged attacks toggle)
- Create DodgeRollDialog and BlockRollDialog with templates
- Display defense rolls as indented sub-rows on Main tab
- Block row visually dimmed when no shield equipped, shows notification on click

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-29 11:40:12 -06:00

170 lines
4.7 KiB
JavaScript

/**
* Dodge Roll Dialog for Vagabond RPG
*
* Simplified dialog for dodge defense rolls:
* - Uses Reflex save difficulty
* - Automatically applies hinder if wearing heavy armor
* - Shows favor/hinder toggles and modifiers
*
* @extends VagabondRollDialog
*/
import VagabondRollDialog from "./base-roll-dialog.mjs";
import { saveRoll } from "../dice/rolls.mjs";
export default class DodgeRollDialog extends VagabondRollDialog {
/**
* @param {VagabondActor} actor - The actor making the roll
* @param {Object} options - Dialog options
*/
constructor(actor, options = {}) {
super(actor, options);
// Dodge always uses Reflex
this.saveType = "reflex";
this.defenseType = "dodge";
// Check for heavy armor hinder
this.hasHeavyArmor = actor.getEquippedArmor().some((a) => a.system.hindersDodge);
// Build auto favor/hinder including heavy armor
const baseFavorHinder = actor.getNetFavorHinder({ saveType: "reflex" });
if (this.hasHeavyArmor) {
baseFavorHinder.hinderSources.push(game.i18n.localize("VAGABOND.HinderedByHeavyArmor"));
baseFavorHinder.net = Math.max(-1, baseFavorHinder.net - 1);
}
this.rollConfig.autoFavorHinder = baseFavorHinder;
}
/* -------------------------------------------- */
/* Static Properties */
/* -------------------------------------------- */
/** @override */
static DEFAULT_OPTIONS = foundry.utils.mergeObject(
super.DEFAULT_OPTIONS,
{
id: "vagabond-dodge-roll-dialog",
window: {
title: "VAGABOND.Dodge",
icon: "fa-solid fa-person-running",
},
position: {
width: 340,
},
},
{ inplace: false }
);
/** @override */
static PARTS = {
form: {
template: "systems/vagabond/templates/dialog/dodge-roll.hbs",
},
};
/* -------------------------------------------- */
/* Getters */
/* -------------------------------------------- */
/** @override */
get title() {
return game.i18n.localize("VAGABOND.Dodge");
}
/**
* Get the difficulty for this dodge (Reflex save difficulty).
* @returns {number}
*/
get difficulty() {
return this.actor.system.saves.reflex.difficulty;
}
/* -------------------------------------------- */
/* Data Preparation */
/* -------------------------------------------- */
/** @override */
async _prepareRollContext(_options) {
return {
difficulty: this.difficulty,
hasHeavyArmor: this.hasHeavyArmor,
saveStats: "DEX + AWR",
};
}
/* -------------------------------------------- */
/* Roll Execution */
/* -------------------------------------------- */
/** @override */
async _executeRoll() {
const result = await saveRoll(this.actor, "reflex", this.difficulty, {
favorHinder: this.netFavorHinder,
modifier: this.rollConfig.modifier,
isDodge: true,
});
await this._sendToChat(result);
}
/**
* Send the roll result to chat.
*
* @param {VagabondRollResult} result - The roll result
* @returns {Promise<ChatMessage>}
* @private
*/
async _sendToChat(result) {
const templateData = {
actor: this.actor,
saveType: "reflex",
saveLabel: game.i18n.localize("VAGABOND.SaveReflex"),
stats: ["DEX", "AWR"],
difficulty: result.difficulty,
total: result.total,
d20Result: result.d20Result,
favorDie: result.favorDie,
modifier: this.rollConfig.modifier,
success: result.success,
isCrit: result.isCrit,
isFumble: result.isFumble,
formula: result.roll.formula,
netFavorHinder: this.netFavorHinder,
favorSources: this.rollConfig.autoFavorHinder.favorSources,
hinderSources: this.rollConfig.autoFavorHinder.hinderSources,
isDefense: true,
defenseType: "dodge",
defenseLabel: game.i18n.localize("VAGABOND.Dodge"),
};
const content = await renderTemplate(
"systems/vagabond/templates/chat/save-roll.hbs",
templateData
);
return ChatMessage.create({
user: game.user.id,
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
content,
rolls: [result.roll],
sound: CONFIG.sounds.dice,
});
}
/* -------------------------------------------- */
/* Static Methods */
/* -------------------------------------------- */
/**
* Create and render a dodge roll dialog.
*
* @param {VagabondActor} actor - The actor making the roll
* @param {Object} [options] - Additional options
* @returns {Promise<DodgeRollDialog>}
*/
static async prompt(actor, options = {}) {
return this.create(actor, options);
}
}