Foundry VTT v13 requires all _id values to be exactly 16 characters. Previous IDs ranged from 17-25+ characters and caused validation errors. Changes: - Use 7-char prefix per type (vgbdAnc, vgbdCls, vgbdPrk, etc.) - Append 9-char name derived from filename with padding - Handle collisions with numeric suffixes (e.g., vgbdPrkheighten1) Files updated across all compendiums: - Ancestries: 7 files - Classes: 18 files - Perks: 103 files (3 collision fixes) - Spells: 58 files - Weapons: 43 files - Armor: 5 files - Equipment: ~300 files (25 collision fixes) - Bestiary: ~70 files (8 collision fixes) - Statuses: ~15 files 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
36 lines
1.8 KiB
JSON
36 lines
1.8 KiB
JSON
{
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"_id": "vgbdSplraise0000",
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"_key": "!items!vgbdSplraise0000",
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"name": "Raise",
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"type": "spell",
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"img": "icons/svg/lightning.svg",
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"system": {
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"description": "<p>Corpses in the Area of non-Artificial or Undead Beings with cumulative HD no higher than your Level rise as an Undead under your control for the duration. Afterward, any Undead you raised this way die and can't be raised by this Spell again. You can command your raised Undead when you Focus on this Cast, using your Cast Skill for Checks they make. The Undead you raise this way use their original statblock with the following changes:</p><ul><li>It is an Undead</li><li>It has Darksight, is Immune to Poison, Weak to Silvered Weapons, and can't be Sickened.</li></ul>",
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"damageType": "",
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"damageBase": "d6",
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"maxDice": 0,
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"effect": "<p>Corpses in the Area of non-Artificial or Undead Beings with cumulative HD no higher than your Level rise as an Undead under your control for the duration. Afterward, any Undead you raised this way die and can't be raised by this Spell again. You can command your raised Undead when you Focus on this Cast, using your Cast Skill for Checks they make. The Undead you raise this way use their original statblock with the following changes:</p><ul><li>It is an Undead</li><li>It has Darksight, is Immune to Poison, Weak to Silvered Weapons, and can't be Sickened.</li></ul>",
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"critEffect": "",
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"deliveryTypes": {
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"touch": true,
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"remote": true,
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"imbue": true,
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"cube": true,
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"aura": true,
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"cone": true,
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"glyph": true,
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"line": true,
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"sphere": true
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},
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"durationTypes": {
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"instant": true,
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"focus": true,
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"continual": true
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},
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"castingSkill": "",
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"focusing": false,
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"tags": []
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},
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"reviewed": true
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}
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