Foundry VTT v13 requires all _id values to be exactly 16 characters. Previous IDs ranged from 17-25+ characters and caused validation errors. Changes: - Use 7-char prefix per type (vgbdAnc, vgbdCls, vgbdPrk, etc.) - Append 9-char name derived from filename with padding - Handle collisions with numeric suffixes (e.g., vgbdPrkheighten1) Files updated across all compendiums: - Ancestries: 7 files - Classes: 18 files - Perks: 103 files (3 collision fixes) - Spells: 58 files - Weapons: 43 files - Armor: 5 files - Equipment: ~300 files (25 collision fixes) - Bestiary: ~70 files (8 collision fixes) - Statuses: ~15 files 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
155 lines
4.2 KiB
JSON
Executable File
155 lines
4.2 KiB
JSON
Executable File
{
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"_id": "vgbdClspugilist0",
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"_key": "!items!vgbdClspugilist0",
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"name": "Pugilist",
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"type": "class",
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"img": "icons/svg/fist.svg",
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"system": {
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"description": "<p>Brawlers of determination and swagger. An ascetic may dedicate themselves to a single focused blow, but a pugilist will break their fingers and keep punching with the bloody stump.</p>",
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"keyStat": "might",
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"actionStyle": "attack",
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"zone": "frontline",
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"weaponTraining": [],
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"skillTraining": [
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{
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"type": "fixed",
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"skills": ["brawl"],
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"count": 1
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},
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{
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"type": "choice",
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"skills": ["detect", "finesse", "influence", "medicine", "sneak"],
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"count": 3
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}
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],
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"trainedSkills": [],
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"startingPack": "<p>Brawler or Monk</p>",
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"isCaster": false,
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"progression": [
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{
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"level": 1,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Fisticuffs", "Rope-a-Dope"]
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},
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{
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"level": 2,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Beat Rush"]
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},
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{
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"level": 3,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Perk"]
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},
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{
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"level": 4,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Prowess"]
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},
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{
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"level": 5,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Perk"]
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},
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{
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"level": 6,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Haymaker"]
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},
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{
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"level": 7,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Perk"]
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},
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{
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"level": 8,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Impact"]
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},
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{
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"level": 9,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Perk"]
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},
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{
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"level": 10,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Hard Knocks"]
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}
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],
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"features": [
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{
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"name": "Fisticuffs",
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"level": 1,
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"description": "<p>While only using Brawl Weapons, you can use a d4 if the damage was previously lower and, once per Round, you can spend half your Speed to make a second attack rather than skip your Move.</p><p>Additionally, if you have Favor on a Brawl Attack Check and hit a Target you could viably Grapple or Shove, you can choose to Grapple or Shove them.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Rope-a-Dope",
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"level": 1,
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"description": "<p>You gain the <strong>Check Hook Perk</strong> and can make two attacks with it, rather than one, if both attacks use Brawl Weapons.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Beat Rush",
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"level": 2,
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"description": "<p>If you take the Rush Action, you can also make one attack with a Brawl Weapon that Action.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Prowess",
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"level": 4,
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"description": "<p>If you pass a Save to Block, you ignore two of the highest rolled damage dice, rather than one.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Haymaker",
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"level": 6,
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"description": "<p>If you roll 10 over your Brawl Difficulty for a Brawl weapon attack, you can choose to cause the Target to be Dazed until your next Turn.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Impact",
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"level": 8,
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"description": "<p>You use a d6 for the damage die of your Brawl weapons.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Hard Knocks",
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"level": 10,
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"description": "<p>Your Haymaker Feature now triggers if you roll 8 or more, rather than 10 or more.</p>",
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"passive": true,
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"changes": []
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}
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],
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"customResource": {}
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},
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"reviewed": true
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}
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