vagabond-rpg-foundryvtt/packs/_source/classes/rogue.json
Cal Corum a7862bedd5 Implement class level-up system with Active Effects
- Add level-up dialog (ApplicationV2) showing features gained per level
- Class features with `changes` arrays auto-create Active Effects
- Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3)
- Perk selection UI in dialog (awaits perk compendium content)
- Fix duplicate item creation bug (was double drop handling)
- Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS
- Add ancestries and classes compendium packs with LevelDB format
- Docker compose PUID/PGID for proper file permissions

Key patterns established:
- Class progression stored in item.system.progression[]
- Features with changes[] become ActiveEffects on level-up
- applyClassFeatures() is idempotent (checks existing effects)
- updateClassFeatures() handles level changes incrementally

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 12:14:08 -06:00

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{
"_id": "vagabondClsRogue0",
"_key": "!items!vagabondClsRogue0",
"name": "Rogue",
"type": "class",
"img": "icons/svg/dagger.svg",
"system": {
"description": "<p>Rogues are cunning opportunists who strike when their enemies least expect it. Their sneak attacks and luck manipulation make them deadly midline strikers who excel at exploiting weaknesses.</p>",
"keyStat": "dexterity",
"actionStyle": "attack",
"zone": "midline",
"trainedSkills": ["sneak", "finesse", "detect", "influence"],
"startingPack": "<p>Assassin or Thief</p>",
"isCaster": false,
"progression": [
{
"level": 1,
"mana": 0,
"castingMax": 0,
"spellsKnown": 0,
"features": ["Expertise", "Sneak Attack"]
},
{ "level": 2, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Cunning Action"] },
{ "level": 3, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
{ "level": 4, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Uncanny Dodge"] },
{ "level": 5, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
{ "level": 6, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Evasion"] },
{ "level": 7, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
{ "level": 8, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Reliable Talent"] },
{ "level": 9, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
{ "level": 10, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Stroke of Luck"] }
],
"features": [
{
"name": "Expertise",
"level": 1,
"description": "<p>You gain the <strong>Jack of All Trades Perk</strong>. Choose two Skills you are Trained in; you have Favor on Checks with those Skills.</p>",
"passive": true,
"changes": []
},
{
"name": "Sneak Attack",
"level": 1,
"description": "<p>Once per Turn, when you hit a Target with an attack and have Favor on the attack roll, or an Enemy of the Target is within 5 feet of it, you deal an extra Cd6 damage. This damage increases by 1d6 at 3rd, 5th, 7th, and 9th Levels in this Class.</p>",
"passive": true,
"changes": []
},
{
"name": "Cunning Action",
"level": 2,
"description": "<p>You can take the Dash, Disengage, or Hide Action as a Move, rather than an Action.</p>",
"passive": true,
"changes": []
},
{
"name": "Uncanny Dodge",
"level": 4,
"description": "<p>When an attack hits you, you can use your Reaction to halve the attack's damage against you.</p>",
"passive": false,
"changes": []
},
{
"name": "Evasion",
"level": 6,
"description": "<p>When you pass a Reflex Save, you take no damage instead of half damage.</p>",
"passive": true,
"changes": []
},
{
"name": "Reliable Talent",
"level": 8,
"description": "<p>When you make a Check with a Skill you are Trained in and roll lower than 10 on the d20, you can treat the roll as a 10.</p>",
"passive": true,
"changes": []
},
{
"name": "Stroke of Luck",
"level": 10,
"description": "<p>Once per Rest, if you miss with an attack, you can turn the miss into a hit.</p>",
"passive": false,
"changes": []
}
],
"customResource": {}
}
}