- Add level-up dialog (ApplicationV2) showing features gained per level - Class features with `changes` arrays auto-create Active Effects - Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3) - Perk selection UI in dialog (awaits perk compendium content) - Fix duplicate item creation bug (was double drop handling) - Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS - Add ancestries and classes compendium packs with LevelDB format - Docker compose PUID/PGID for proper file permissions Key patterns established: - Class progression stored in item.system.progression[] - Features with changes[] become ActiveEffects on level-up - applyClassFeatures() is idempotent (checks existing effects) - updateClassFeatures() handles level changes incrementally 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
93 lines
3.5 KiB
JSON
Executable File
93 lines
3.5 KiB
JSON
Executable File
{
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"_id": "vagabondClsHunter",
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"_key": "!items!vagabondClsHunter",
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"name": "Hunter",
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"type": "class",
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"img": "icons/svg/pawprint.svg",
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"system": {
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"description": "<p>Hunters are expert trackers and survivalists who mark their prey for destruction. Their ability to focus on a single target makes them deadly strikers who rarely miss their mark.</p>",
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"keyStat": "awareness",
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"actionStyle": "attack",
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"zone": "midline",
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"trainedSkills": ["survival"],
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"startingPack": "<p>Scout or Warrior</p>",
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"isCaster": false,
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"progression": [
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{
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"level": 1,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Hunter's Mark", "Survivalist"]
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},
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{ "level": 2, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Rover"] },
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{ "level": 3, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 4, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Overwatch"] },
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{ "level": 5, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 6, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Quarry"] },
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{ "level": 7, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{
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"level": 8,
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"mana": 0,
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"castingMax": 0,
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"spellsKnown": 0,
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"features": ["Lethal Precision"]
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},
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{ "level": 9, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Perk"] },
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{ "level": 10, "mana": 0, "castingMax": 0, "spellsKnown": 0, "features": ["Apex Predator"] }
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],
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"features": [
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{
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"name": "Hunter's Mark",
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"level": 1,
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"description": "<p>You can mark a Being either when you attack it, or by skipping your Move if you can sense it. When you do: You must Focus on the mark. When you make an attack against it, roll two d20s and use the highest for the Check.</p>",
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"passive": false,
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"changes": []
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},
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{
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"name": "Survivalist",
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"level": 1,
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"description": "<p>You gain the <strong>Padfoot Perk</strong>, you have Favor on Checks to track and navigate, and you can Forage while Traveling at a Normal Pace.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Rover",
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"level": 2,
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"description": "<p>Difficult Terrain does not impede your walking Speed, and you have Climb and Swim.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Overwatch",
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"level": 4,
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"description": "<p>Your additional d20 for attacks with your Hunter's Mark also applies to your Saves provoked by the marked Target.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Quarry",
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"level": 6,
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"description": "<p>You can sense Beings that are missing any HP within Far or that are marked by your Hunter's Mark as if by Blindsight.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Lethal Precision",
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"level": 8,
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"description": "<p>You now roll three d20s with your Hunter's Mark and Overwatch Features and use the highest result of the three for the result.</p>",
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"passive": true,
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"changes": []
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},
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{
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"name": "Apex Predator",
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"level": 10,
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"description": "<p>Damage dealt to the Target of your Hunter's Mark ignores Immune and 1 of its Armor.</p>",
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"passive": true,
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"changes": []
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}
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],
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"customResource": {}
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}
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}
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