- P2: Perks with changes[] arrays create Active Effects on drop/delete
- P3: Feature choice UI for Fighting Style (auto-grants Situational
Awareness + selected training perk, ignoring prerequisites)
- P4: Ancestry traits apply Active Effects (Dwarf Darksight/Tough working)
- P5: Caster progression accumulates mana from class progression table
Key patterns:
- Manual UUID construction: Compendium.${pack.collection}.Item.${entry._id}
- ignorePrereqs flag for specific choices bypassing all prerequisites
- Mode 5 (OVERRIDE) for boolean senses like darkvision
- Form data merging with direct DOM reading for reliable selection capture
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
76 lines
1.9 KiB
JavaScript
76 lines
1.9 KiB
JavaScript
/**
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* Ancestry Item Data Model
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*
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* Defines the data schema for character ancestries (races) in Vagabond RPG.
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* Examples: Human, Dwarf, Elf, Halfling, Draken, Goblin, Orc
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*
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* Ancestries provide:
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* - Being type classification
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* - Size category
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* - Racial traits (abilities/features)
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*
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* @extends VagabondItemBase
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*/
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import VagabondItemBase from "./base-item.mjs";
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export default class AncestryData extends VagabondItemBase {
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/**
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* Define the schema for ancestry items.
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*
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* @returns {Object} The schema definition
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*/
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static defineSchema() {
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const fields = foundry.data.fields;
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const baseSchema = super.defineSchema();
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return {
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...baseSchema,
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// Being type (Humanlike, Fae, Cryptid, etc.)
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beingType: new fields.StringField({
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required: true,
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initial: "humanlike",
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}),
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// Size category
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size: new fields.StringField({
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required: true,
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initial: "medium",
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}),
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// Racial traits - abilities granted by this ancestry
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traits: new fields.ArrayField(
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new fields.SchemaField({
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name: new fields.StringField({ required: true }),
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description: new fields.HTMLField({ required: true }),
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// Mechanical effects as Active Effect changes
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changes: new fields.ArrayField(
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new fields.SchemaField({
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key: new fields.StringField({ required: true }),
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mode: new fields.NumberField({ integer: true, initial: 2 }),
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value: new fields.StringField({ required: true }),
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}),
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{ initial: [] }
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),
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}),
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{ initial: [] }
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),
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};
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}
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/**
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* Get chat card data for displaying ancestry information.
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*
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* @returns {Object} Chat card data
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*/
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getChatData() {
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const data = super.getChatData();
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data.beingType = this.beingType;
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data.size = this.size;
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data.traits = this.traits;
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return data;
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}
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}
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