vagabond-rpg-foundryvtt/module/applications/_module.mjs
Cal Corum a7862bedd5 Implement class level-up system with Active Effects
- Add level-up dialog (ApplicationV2) showing features gained per level
- Class features with `changes` arrays auto-create Active Effects
- Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3)
- Perk selection UI in dialog (awaits perk compendium content)
- Fix duplicate item creation bug (was double drop handling)
- Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS
- Add ancestries and classes compendium packs with LevelDB format
- Docker compose PUID/PGID for proper file permissions

Key patterns established:
- Class progression stored in item.system.progression[]
- Features with changes[] become ActiveEffects on level-up
- applyClassFeatures() is idempotent (checks existing effects)
- updateClassFeatures() handles level changes incrementally

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 12:14:08 -06:00

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565 B
JavaScript

/**
* Application classes for Vagabond RPG
* @module applications
*/
export { default as VagabondRollDialog } from "./base-roll-dialog.mjs";
export { default as SkillCheckDialog } from "./skill-check-dialog.mjs";
export { default as AttackRollDialog } from "./attack-roll-dialog.mjs";
export { default as SaveRollDialog } from "./save-roll-dialog.mjs";
export { default as SpellCastDialog } from "./spell-cast-dialog.mjs";
export { default as FavorHinderDebug } from "./favor-hinder-debug.mjs";
export { default as LevelUpDialog } from "./level-up-dialog.mjs";