vagabond-rpg-foundryvtt/packs/_source/bestiary/living-statue-iron.json
Cal Corum 7133c13476 Add 143 new bestiary creatures from PDF extraction
Extracted creatures include:
- Dragons (Hatchling, Elder, Ancient)
- Elementals (Air, Fire, Water, Earth variants)
- Classic monsters (Troll, Goblin, Orc, Ogre, Minotaur, etc.)
- Undead (Ghost, Banshee, Death Knight, etc.)
- Fae (Brownie, Pixie, Satyr, Hags, etc.)
- Oozes & Plants (Black Pudding, Shambling Mound, Treant)
- Outer beings and cryptids

All creatures have accurate base stats (HD, HP, TL, Speed, Armor, Morale,
Zone, Size, Type) parsed from the PDF. Actions and abilities are captured
as raw text for future refinement.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-18 13:28:10 -06:00

50 lines
1.2 KiB
JSON

{
"_id": "vgbdBstlivingsta",
"_key": "!actors!vgbdBstlivingsta",
"name": "Living Statue, Iron",
"type": "npc",
"img": "icons/svg/mystery-man.svg",
"system": {
"hd": 4,
"hp": {
"value": 18,
"max": 18
},
"tl": 2.7,
"armor": 3,
"morale": 11,
"zone": "frontline",
"size": "medium",
"beingType": "artificial",
"speed": {
"value": 10
},
"appearing": "d4",
"senses": {},
"movement": {},
"immunities": [],
"weaknesses": [],
"resistances": [],
"actions": [
{
"name": "Actions",
"description": "<p>Weapon [Melee Attack]: 4 (d8) or (by Weapon)</p>",
"attackType": "special",
"damage": "",
"damageType": "",
"range": "",
"properties": []
}
],
"abilities": [
{
"name": "Abilities",
"description": "<p>Immutable: It can't be transformed.\nIron Absorption: When hit with a metal weapon that\nisn\u2019t a Relic, the attacker must pass [Will] or the\nweapon becomes stuck in this Being's body, and can\nonly be removed if this Being is killed.</p>"
}
],
"loot": "",
"gmNotes": ""
},
"reviewed": false
}