Extracted creatures include: - Dragons (Hatchling, Elder, Ancient) - Elementals (Air, Fire, Water, Earth variants) - Classic monsters (Troll, Goblin, Orc, Ogre, Minotaur, etc.) - Undead (Ghost, Banshee, Death Knight, etc.) - Fae (Brownie, Pixie, Satyr, Hags, etc.) - Oozes & Plants (Black Pudding, Shambling Mound, Treant) - Outer beings and cryptids All creatures have accurate base stats (HD, HP, TL, Speed, Armor, Morale, Zone, Size, Type) parsed from the PDF. Actions and abilities are captured as raw text for future refinement. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
50 lines
1.2 KiB
JSON
50 lines
1.2 KiB
JSON
{
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"_id": "vgbdBstlivingsta",
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"_key": "!actors!vgbdBstlivingsta",
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"name": "Living Statue, Iron",
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"type": "npc",
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"img": "icons/svg/mystery-man.svg",
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"system": {
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"hd": 4,
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"hp": {
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"value": 18,
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"max": 18
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},
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"tl": 2.7,
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"armor": 3,
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"morale": 11,
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"zone": "frontline",
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"size": "medium",
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"beingType": "artificial",
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"speed": {
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"value": 10
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},
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"appearing": "d4",
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"senses": {},
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"movement": {},
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"immunities": [],
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"weaknesses": [],
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"resistances": [],
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"actions": [
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{
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"name": "Actions",
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"description": "<p>Weapon [Melee Attack]: 4 (d8) or (by Weapon)</p>",
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"attackType": "special",
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"damage": "",
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"damageType": "",
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"range": "",
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"properties": []
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}
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],
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"abilities": [
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{
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"name": "Abilities",
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"description": "<p>Immutable: It can't be transformed.\nIron Absorption: When hit with a metal weapon that\nisn\u2019t a Relic, the attacker must pass [Will] or the\nweapon becomes stuck in this Being's body, and can\nonly be removed if this Being is killed.</p>"
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}
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],
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"loot": "",
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"gmNotes": ""
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},
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"reviewed": false
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}
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