vagabond-rpg-foundryvtt/packs/_source/bestiary/golem-clay.json
Cal Corum 7133c13476 Add 143 new bestiary creatures from PDF extraction
Extracted creatures include:
- Dragons (Hatchling, Elder, Ancient)
- Elementals (Air, Fire, Water, Earth variants)
- Classic monsters (Troll, Goblin, Orc, Ogre, Minotaur, etc.)
- Undead (Ghost, Banshee, Death Knight, etc.)
- Fae (Brownie, Pixie, Satyr, Hags, etc.)
- Oozes & Plants (Black Pudding, Shambling Mound, Treant)
- Outer beings and cryptids

All creatures have accurate base stats (HD, HP, TL, Speed, Armor, Morale,
Zone, Size, Type) parsed from the PDF. Actions and abilities are captured
as raw text for future refinement.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-18 13:28:10 -06:00

52 lines
1.9 KiB
JSON

{
"_id": "vgbdBstgolemclay",
"_key": "!actors!vgbdBstgolemclay",
"name": "Golem, Clay",
"type": "npc",
"img": "icons/svg/mystery-man.svg",
"system": {
"hd": 12,
"hp": {
"value": 54,
"max": 54
},
"tl": 9.5,
"armor": 0,
"morale": 12,
"zone": "frontline",
"size": "large",
"beingType": "artificial",
"speed": {
"value": 15
},
"appearing": "1",
"senses": {
"darkvision": true
},
"movement": {},
"immunities": [],
"weaknesses": [],
"resistances": [],
"actions": [
{
"name": "Actions",
"description": "<p>Multi-Attack: 2\u00d7Slam\nSlam [Melee Attack]: 9 (2d8)</p>",
"attackType": "special",
"damage": "",
"damageType": "",
"range": "",
"properties": []
}
],
"abilities": [
{
"name": "Abilities",
"description": "<p>Acid Bather: Acid damage rolls affect it as healing rolls.\nImmutable: It can't be transformed.\nMagic Ward I: Cast Checks that include it as a Target\nhave a d4 penalty.\nUnbaked: If it takes 5 or more Fire damage at once, it\nis Dazed (Cd4).\nStatblocks // Artificials\nStatblocks // Artificials\n119\n119\nBestiary\n\fGolem, Flesh TL: 4.7\nLarge Artificial\nA living automoton of stitched-together flesh, given\nlife through electric strikes.\nHD: 9 (40 HP)\b Speed: 20'\nZone: Frontline Morale: 10\b # Appearing:1\nSenses: Darksight\nArmor: 0 [as Unarmored]\nImmune: Cold, Poison, Shock; Physical from non-Relics\nWeak: Fire\nStatus Immunities: Charmed, Fatigued, Paralyzed,\nSickened\nACTIONS\nMulti-Attack: 2\u00d7Slam\nSlam [Melee Attack]: 9 (2d8 (+2 if this Being is\nBerserk))\nABILITIES\nBloodied Rage: At 20 HP or less, it is Berserk.\nFlame-Averse: If it can see fire or takes damage from\nfire, it is Frightened (Cd4).\nShock-Absorber: Shock damage rolls heal it instead.</p>"
}
],
"loot": "",
"gmNotes": ""
},
"reviewed": false
}