vagabond-rpg-foundryvtt/module/sheets
Cal Corum 0eb258d2c1 Add trained toggle to attack skills (Melee, Brawl, Ranged, Finesse)
Attack skills now have trained/untrained status like regular skills:
- Untrained: difficulty = 20 - stat
- Trained: difficulty = 20 - (stat × 2)

Includes UI toggle button, data model fields, and matching styling.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-18 10:33:35 -06:00
..
_module.mjs Implement complete item sheet system with Effects tab 2025-12-15 02:30:18 -06:00
base-actor-sheet.mjs Add trained toggle to attack skills (Melee, Brawl, Ranged, Finesse) 2025-12-18 10:33:35 -06:00
base-item-sheet.mjs Add light/dark theme system with CSS variables, fix ProseMirror editors 2025-12-15 15:36:16 -06:00
character-sheet.mjs Add trained toggle to attack skills (Melee, Brawl, Ranged, Finesse) 2025-12-18 10:33:35 -06:00
npc-sheet.mjs Implement movement capability system with boolean toggles 2025-12-15 00:16:44 -06:00