vagabond-rpg-foundryvtt/templates/dialog/save-roll.hbs
Cal Corum 27a5f481aa Implement attack and save roll systems with difficulty fix
Phase 2 Tasks 2.6 & 2.7: Complete roll dialog system
- Add AttackRollDialog with weapon selection, grip toggle, attack type display
- Add SaveRollDialog with save type selection, defense options (block/dodge)
- Fix Handlebars template context resolution bug ({{this.difficulty}} pattern)
- Calculate difficulty once in dialog, pass to roll function via options
- Add difficulty/critThreshold pass-through tests for skill checks
- Fix attack check tests: use embedded items, correct damageType to "slashing"
- Add i18n strings for saves, attacks, defense types
- Add chat card and dialog styles for all roll types
- Export all roll dialogs and create system macros

Key technical fix: Handlebars was resolving {{difficulty}} through context
chain to actor.system.skills.X.difficulty (schema default 20) instead of
root template data. Using {{this.difficulty}} explicitly references root.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-13 19:52:28 -06:00

131 lines
5.0 KiB
Handlebars

{{!-- Save Roll Dialog Template --}}
{{!-- Extends roll-dialog-base with save-specific content --}}
<div class="roll-dialog-content">
{{!-- Automatic Favor/Hinder from Active Effects --}}
{{#if autoFavorHinder.favorSources.length}}
<div class="auto-favor-hinder favor">
<i class="fa-solid fa-arrow-up"></i>
<span>{{localize "VAGABOND.AutoFavor"}}: {{#each autoFavorHinder.favorSources}}{{this}}{{#unless @last}}, {{/unless}}{{/each}}</span>
</div>
{{/if}}
{{#if autoFavorHinder.hinderSources.length}}
<div class="auto-favor-hinder hinder">
<i class="fa-solid fa-arrow-down"></i>
<span>{{localize "VAGABOND.AutoHinder"}}: {{#each autoFavorHinder.hinderSources}}{{this}}{{#unless @last}}, {{/unless}}{{/each}}</span>
</div>
{{/if}}
{{!-- Save Type Selection --}}
<div class="save-selection">
<label for="saveType">{{localize "VAGABOND.SaveType"}}</label>
<select name="saveType">
<option value="">-- {{localize "VAGABOND.SelectSave"}} --</option>
{{#each rollSpecific.saves}}
<option value="{{this.id}}" {{#if this.selected}}selected{{/if}}>
{{this.label}} ({{this.stats}})
</option>
{{/each}}
</select>
</div>
{{!-- Save Info (shown when save type selected) --}}
{{#if rollSpecific.saveData}}
<div class="save-info">
<div class="save-stats">
<span class="label">{{localize "VAGABOND.Stats"}}:</span>
<span class="value">
{{#each rollSpecific.statLabels}}
<span class="stat-name">{{this}}</span>{{#unless @last}} + {{/unless}}
{{/each}}
</span>
</div>
<div class="save-difficulty">
<span class="label">{{localize "VAGABOND.Difficulty"}}:</span>
<span class="value difficulty">{{rollSpecific.difficulty}}</span>
</div>
</div>
{{!-- Defense Options (Block/Dodge for Reflex) --}}
{{#if rollSpecific.showDefenseOptions}}
<div class="defense-options">
<label>{{localize "VAGABOND.DefenseType"}}</label>
<div class="defense-buttons">
<button type="button" class="defense-btn dodge-btn {{#if (eq rollSpecific.defenseType 'dodge')}}active{{/if}}" data-defense="dodge">
<i class="fa-solid fa-person-running"></i>
{{localize "VAGABOND.Dodge"}}
</button>
{{#if rollSpecific.hasShield}}
<button type="button" class="defense-btn block-btn {{#if (eq rollSpecific.defenseType 'block')}}active{{/if}}" data-defense="block">
<i class="fa-solid fa-shield"></i>
{{localize "VAGABOND.Block"}}
</button>
{{else}}
<button type="button" class="defense-btn block-btn" disabled title="{{localize 'VAGABOND.RequiresShield'}}">
<i class="fa-solid fa-shield"></i>
{{localize "VAGABOND.Block"}}
</button>
{{/if}}
</div>
{{#if rollSpecific.defenseType}}
<div class="defense-info">
{{#if (eq rollSpecific.defenseType 'block')}}
<i class="fa-solid fa-info-circle"></i>
<span>{{localize "VAGABOND.BlockInfo"}}</span>
{{else}}
<i class="fa-solid fa-info-circle"></i>
<span>{{localize "VAGABOND.DodgeInfo"}}</span>
{{/if}}
</div>
{{/if}}
</div>
{{/if}}
{{/if}}
{{!-- Favor/Hinder Toggles --}}
<div class="favor-hinder-section">
<label>{{localize "VAGABOND.FavorHinder"}}</label>
<div class="favor-hinder-toggles">
<button type="button" class="favor-btn {{#if (eq config.favorHinder 1)}}active{{/if}}" data-action="toggle-favor">
<i class="fa-solid fa-arrow-up"></i>
{{localize "VAGABOND.Favor"}}
</button>
<button type="button" class="hinder-btn {{#if (eq config.favorHinder -1)}}active{{/if}}" data-action="toggle-hinder">
<i class="fa-solid fa-arrow-down"></i>
{{localize "VAGABOND.Hinder"}}
</button>
</div>
{{#if (gt netFavorHinder 0)}}
<div class="net-favor-hinder favor">
<i class="fa-solid fa-dice-d6"></i> +d6 {{localize "VAGABOND.Favor"}}
</div>
{{else if (lt netFavorHinder 0)}}
<div class="net-favor-hinder hinder">
<i class="fa-solid fa-dice-d6"></i> -d6 {{localize "VAGABOND.Hinder"}}
</div>
{{/if}}
</div>
{{!-- Situational Modifier --}}
<div class="modifier-section">
<label>{{localize "VAGABOND.SituationalModifier"}}</label>
<div class="modifier-presets">
<button type="button" class="modifier-preset" data-modifier-preset="-5">-5</button>
<button type="button" class="modifier-preset" data-modifier-preset="-1">-1</button>
<button type="button" class="modifier-preset" data-modifier-preset="1">+1</button>
<button type="button" class="modifier-preset" data-modifier-preset="5">+5</button>
</div>
<div class="modifier-input">
<input type="number" name="modifier" value="{{config.modifier}}" placeholder="0">
</div>
</div>
{{!-- Roll Button --}}
<div class="dialog-buttons">
<button type="submit" class="roll-btn" {{#unless rollSpecific.saveData}}disabled{{/unless}}>
<i class="fa-solid fa-shield-halved"></i>
{{localize "VAGABOND.RollSave"}}
</button>
</div>
</div>