- Add level-up dialog (ApplicationV2) showing features gained per level - Class features with `changes` arrays auto-create Active Effects - Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3) - Perk selection UI in dialog (awaits perk compendium content) - Fix duplicate item creation bug (was double drop handling) - Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS - Add ancestries and classes compendium packs with LevelDB format - Docker compose PUID/PGID for proper file permissions Key patterns established: - Class progression stored in item.system.progression[] - Features with changes[] become ActiveEffects on level-up - applyClassFeatures() is idempotent (checks existing effects) - updateClassFeatures() handles level changes incrementally 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
29 lines
531 B
SCSS
29 lines
531 B
SCSS
// Vagabond RPG - Foundry VTT System Styles
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// ==========================================
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// Configuration
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@import "variables";
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@import "mixins";
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// Theme system (CSS custom properties)
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@import "theme-variables";
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// Base styles
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@import "base";
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// Components
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@import "components/buttons";
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@import "components/forms";
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@import "components/tabs";
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// Sheets
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@import "sheets/actor-sheet";
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@import "sheets/item-sheet";
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// Dialogs
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@import "dialogs/roll-dialog";
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@import "dialogs/level-up-dialog";
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// Chat
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@import "chat/chat-cards";
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