- Removed HTML tags (<p>, etc.) from action/ability descriptions - Fixed mid-sentence line breaks caused by PDF column formatting - Descriptions now display cleanly in NPC sheet textareas 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
50 lines
2.0 KiB
JSON
50 lines
2.0 KiB
JSON
{
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"_id": "vgbdBstsatyr0000",
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"_key": "!actors!vgbdBstsatyr0000",
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"name": "Satyr",
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"type": "npc",
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"img": "icons/svg/mystery-man.svg",
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"system": {
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"hd": 4,
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"hp": {
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"value": 18,
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"max": 18
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},
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"tl": 2.3,
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"armor": 2,
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"morale": 9,
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"zone": "frontline",
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"size": "medium",
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"beingType": "fae",
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"speed": {
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"value": 35
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},
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"appearing": "2d4",
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"senses": {},
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"movement": {},
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"immunities": [],
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"weaknesses": [],
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"resistances": [],
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"actions": [
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{
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"name": "Actions",
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"description": "Sleep [Cast, Beings who hear it] (1/Day):\nUnconscious (Cd6 or until awoken) Charm [Cast, Beings who hear it | Will] (1/Day):\nCharmed (until this Being drops Focus). Those Charmed this way must Move toward this Being and use their Action to obey its commands.\nHorns [Melee Attack]: 5 (2d4) Fear [Cast, Beings who hear it | Will] (1/Day):\nFrightened (Cd4)",
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"attackType": "special",
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"damage": "",
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"damageType": "",
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"range": "",
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"properties": []
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}
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],
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"abilities": [
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{
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"name": "Abilities",
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"description": "Magic Ward I: Cast Checks that include it as a Target have a d4 penalty.\nPanpipes [Item]: It casn't use Sleep, Charm, or Fear without its panpipes.\nBestiary Bestiary 156 156 Unicorn TL: 4.2 Large Fae (Divine) HD: 4 (18 HP)\b Speed: 80' Zone: Midline Morale: 7\b # Appearing: 1 Senses: Allsight, Telepathy (Far) Armor: 3 [as (+1) Chain] Weak: Cold Iron Weapons Status Immunities: Charmed, Confused, Frightened ACTIONS Heal [Cast, Touch] (1/Day): Regains 7 (2d6) HP and removes the Blinded, Confused, Paralyzed, or Sickened Status Multi-Attack: 2\u00d7Hoof and 1\u00d7Horn Hoof [Melee Attack]: 4 (d8) Horn [Melee Attack]: 4 (d8) Teleport [Cast] (1/Day): Teleports itself and any Being mounting it up to Far ABILITIES Magic Ward III: Cast Checks that include it as a Target have a d8 penalty.\nRegenerate I: Regains 4 (d8) HP on each of its Turns."
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}
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],
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"loot": "",
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"gmNotes": ""
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},
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"reviewed": false
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}
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