vagabond-rpg-foundryvtt/styles/scss
Cal Corum 5ddd33c41c Implement complete item sheet system with Effects tab
Phase 4 (Item Sheets) complete:
- Created VagabondItemSheet base class using ApplicationV2 + HandlebarsApplicationMixin
- Implemented templates for all 8 item types: weapon, armor, equipment, ancestry, class, spell, perk, feature
- Added Details and Effects tabs to all item sheets
- Effects tab provides full CRUD for Active Effects (create, edit, toggle, delete)
- Added ~150 localization strings for item fields and UI elements
- Comprehensive SCSS styling matching parchment theme

Key features:
- Type-specific templates with appropriate fields for each item type
- Array field management for traits, progression tables, features
- Wider dropdowns for ancestry Being Type and Size fields
- Effect controls remain clickable when effect is disabled

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-15 02:30:18 -06:00
..
chat Implement attack and save roll systems with difficulty fix 2025-12-13 19:52:28 -06:00
components Implement character sheet foundation with ApplicationV2 2025-12-14 16:43:28 -06:00
dialogs Implement attack and save roll systems with difficulty fix 2025-12-13 19:52:28 -06:00
sheets Implement complete item sheet system with Effects tab 2025-12-15 02:30:18 -06:00
_base.scss Add development tooling: ESLint, Prettier, Husky, and Quench tests 2025-12-12 14:47:14 -06:00
_mixins.scss Implement complete item sheet system with Effects tab 2025-12-15 02:30:18 -06:00
_variables.scss Implement character sheet foundation with ApplicationV2 2025-12-14 16:43:28 -06:00
vagabond.scss Add development tooling: ESLint, Prettier, Husky, and Quench tests 2025-12-12 14:47:14 -06:00