vagabond-rpg-foundryvtt/module/vagabond.mjs
Cal Corum 517b7045c7 Add Phase 2 core system logic: document classes, dice rolling, and fixes
Implements Phase 2 foundational components:
- VagabondActor document class with item management, resource tracking,
  damage/healing, rest mechanics, and combat helpers
- VagabondItem document class with chat card generation and item usage
- Comprehensive dice rolling module (d20 checks, skill/attack/save rolls,
  damage with crit doubling, countdown dice, morale checks)
- Quench tests for all dice rolling functions

Fixes Foundry VTT v13 compatibility issues:
- Add documentTypes to system.json declaring valid Actor/Item types
- Fix StringField validation errors by using nullable/null pattern
  instead of blank string choices for optional fields
- Update actor tests to use embedded documents for slot calculations

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-13 10:21:48 -06:00

179 lines
5.0 KiB
JavaScript

/**
* Vagabond RPG System for Foundry VTT
* @module vagabond
*/
// Import configuration
import { VAGABOND } from "./helpers/config.mjs";
// Import data models
import { CharacterData, NPCData } from "./data/actor/_module.mjs";
import {
AncestryData,
ClassData,
SpellData,
PerkData,
WeaponData,
ArmorData,
EquipmentData,
FeatureData,
} from "./data/item/_module.mjs";
// Import document classes
import { VagabondActor, VagabondItem } from "./documents/_module.mjs";
// Import sheet classes
// import { VagabondCharacterSheet } from "./sheets/actor-sheet.mjs";
// import { VagabondItemSheet } from "./sheets/item-sheet.mjs";
// Import helper functions
// import { preloadHandlebarsTemplates } from "./helpers/templates.mjs";
// Import test registration (for Quench)
import { registerQuenchTests } from "./tests/quench-init.mjs";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
/**
* Init hook - runs once when Foundry initializes
*/
Hooks.once("init", () => {
// eslint-disable-next-line no-console
console.log("Vagabond RPG | Initializing Vagabond RPG System");
// Add custom constants for configuration
CONFIG.VAGABOND = VAGABOND;
// Register Actor data models
CONFIG.Actor.dataModels = {
character: CharacterData,
npc: NPCData,
};
// Register Item data models
CONFIG.Item.dataModels = {
ancestry: AncestryData,
class: ClassData,
spell: SpellData,
perk: PerkData,
weapon: WeaponData,
armor: ArmorData,
equipment: EquipmentData,
feature: FeatureData,
};
// Define custom Document classes
CONFIG.Actor.documentClass = VagabondActor;
CONFIG.Item.documentClass = VagabondItem;
// Register sheet application classes (TODO: Phase 3-4)
// Actors.unregisterSheet("core", ActorSheet);
// Actors.registerSheet("vagabond", VagabondCharacterSheet, {
// types: ["character"],
// makeDefault: true,
// label: "VAGABOND.SheetCharacter"
// });
// Items.unregisterSheet("core", ItemSheet);
// Items.registerSheet("vagabond", VagabondItemSheet, {
// makeDefault: true,
// label: "VAGABOND.SheetItem"
// });
// Preload Handlebars templates (TODO: Phase 3)
// return preloadHandlebarsTemplates();
});
/* -------------------------------------------- */
/* Ready Hook */
/* -------------------------------------------- */
/**
* Ready hook - runs when Foundry is fully loaded
*/
Hooks.once("ready", () => {
// eslint-disable-next-line no-console
console.log("Vagabond RPG | System Ready");
// Display welcome message for GMs
if (game.user.isGM) {
const version = game.system.version;
ui.notifications.info(`Vagabond RPG v${version} - System loaded successfully!`);
}
});
/* -------------------------------------------- */
/* Handlebars Helpers */
/* -------------------------------------------- */
/**
* Define Handlebars helpers used throughout the system
*/
Hooks.once("init", () => {
// Multiply helper for formulas
Handlebars.registerHelper("multiply", (a, b) => Number(a) * Number(b));
// Subtract helper
Handlebars.registerHelper("subtract", (a, b) => Number(a) - Number(b));
// Calculate difficulty (20 - stat or 20 - stat*2 if trained)
Handlebars.registerHelper("difficulty", (stat, trained) => {
const statValue = Number(stat) || 0;
return trained ? 20 - statValue * 2 : 20 - statValue;
});
// Check if value equals comparison
Handlebars.registerHelper("eq", (a, b) => a === b);
// Check if value is greater than
Handlebars.registerHelper("gt", (a, b) => Number(a) > Number(b));
// Check if value is less than
Handlebars.registerHelper("lt", (a, b) => Number(a) < Number(b));
// Concatenate strings
Handlebars.registerHelper("concat", (...args) => {
// Remove the Handlebars options object from args
args.pop();
return args.join("");
});
// Capitalize first letter
Handlebars.registerHelper("capitalize", (str) => {
if (typeof str !== "string") return "";
return str.charAt(0).toUpperCase() + str.slice(1);
});
// Format number with sign (+/-)
Handlebars.registerHelper("signedNumber", (num) => {
const n = Number(num) || 0;
return n >= 0 ? `+${n}` : `${n}`;
});
});
/* -------------------------------------------- */
/* Quench Test Registration */
/* -------------------------------------------- */
/**
* Register tests with the Quench testing framework if available.
* Quench provides in-Foundry testing using Mocha + Chai.
* @see https://github.com/Ethaks/FVTT-Quench
*/
Hooks.once("quenchReady", (quenchRunner) => {
registerQuenchTests(quenchRunner);
});
/* -------------------------------------------- */
/* Hot Reload Support (Development) */
/* -------------------------------------------- */
if (import.meta.hot) {
import.meta.hot.accept((_newModule) => {
// eslint-disable-next-line no-console
console.log("Vagabond RPG | Hot reload triggered");
});
}