Implements Phase 2 foundational components: - VagabondActor document class with item management, resource tracking, damage/healing, rest mechanics, and combat helpers - VagabondItem document class with chat card generation and item usage - Comprehensive dice rolling module (d20 checks, skill/attack/save rolls, damage with crit doubling, countdown dice, morale checks) - Quench tests for all dice rolling functions Fixes Foundry VTT v13 compatibility issues: - Add documentTypes to system.json declaring valid Actor/Item types - Fix StringField validation errors by using nullable/null pattern instead of blank string choices for optional fields - Update actor tests to use embedded documents for slot calculations 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
179 lines
5.0 KiB
JavaScript
179 lines
5.0 KiB
JavaScript
/**
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* Vagabond RPG System for Foundry VTT
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* @module vagabond
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*/
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// Import configuration
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import { VAGABOND } from "./helpers/config.mjs";
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// Import data models
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import { CharacterData, NPCData } from "./data/actor/_module.mjs";
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import {
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AncestryData,
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ClassData,
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SpellData,
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PerkData,
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WeaponData,
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ArmorData,
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EquipmentData,
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FeatureData,
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} from "./data/item/_module.mjs";
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// Import document classes
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import { VagabondActor, VagabondItem } from "./documents/_module.mjs";
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// Import sheet classes
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// import { VagabondCharacterSheet } from "./sheets/actor-sheet.mjs";
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// import { VagabondItemSheet } from "./sheets/item-sheet.mjs";
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// Import helper functions
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// import { preloadHandlebarsTemplates } from "./helpers/templates.mjs";
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// Import test registration (for Quench)
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import { registerQuenchTests } from "./tests/quench-init.mjs";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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/**
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* Init hook - runs once when Foundry initializes
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*/
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Hooks.once("init", () => {
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// eslint-disable-next-line no-console
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console.log("Vagabond RPG | Initializing Vagabond RPG System");
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// Add custom constants for configuration
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CONFIG.VAGABOND = VAGABOND;
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// Register Actor data models
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CONFIG.Actor.dataModels = {
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character: CharacterData,
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npc: NPCData,
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};
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// Register Item data models
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CONFIG.Item.dataModels = {
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ancestry: AncestryData,
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class: ClassData,
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spell: SpellData,
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perk: PerkData,
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weapon: WeaponData,
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armor: ArmorData,
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equipment: EquipmentData,
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feature: FeatureData,
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};
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// Define custom Document classes
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CONFIG.Actor.documentClass = VagabondActor;
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CONFIG.Item.documentClass = VagabondItem;
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// Register sheet application classes (TODO: Phase 3-4)
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// Actors.unregisterSheet("core", ActorSheet);
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// Actors.registerSheet("vagabond", VagabondCharacterSheet, {
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// types: ["character"],
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// makeDefault: true,
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// label: "VAGABOND.SheetCharacter"
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// });
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// Items.unregisterSheet("core", ItemSheet);
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// Items.registerSheet("vagabond", VagabondItemSheet, {
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// makeDefault: true,
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// label: "VAGABOND.SheetItem"
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// });
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// Preload Handlebars templates (TODO: Phase 3)
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// return preloadHandlebarsTemplates();
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});
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/* -------------------------------------------- */
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/* Ready Hook */
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/* -------------------------------------------- */
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/**
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* Ready hook - runs when Foundry is fully loaded
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*/
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Hooks.once("ready", () => {
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// eslint-disable-next-line no-console
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console.log("Vagabond RPG | System Ready");
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// Display welcome message for GMs
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if (game.user.isGM) {
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const version = game.system.version;
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ui.notifications.info(`Vagabond RPG v${version} - System loaded successfully!`);
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}
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});
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/* -------------------------------------------- */
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/* Handlebars Helpers */
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/* -------------------------------------------- */
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/**
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* Define Handlebars helpers used throughout the system
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*/
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Hooks.once("init", () => {
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// Multiply helper for formulas
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Handlebars.registerHelper("multiply", (a, b) => Number(a) * Number(b));
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// Subtract helper
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Handlebars.registerHelper("subtract", (a, b) => Number(a) - Number(b));
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// Calculate difficulty (20 - stat or 20 - stat*2 if trained)
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Handlebars.registerHelper("difficulty", (stat, trained) => {
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const statValue = Number(stat) || 0;
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return trained ? 20 - statValue * 2 : 20 - statValue;
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});
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// Check if value equals comparison
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Handlebars.registerHelper("eq", (a, b) => a === b);
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// Check if value is greater than
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Handlebars.registerHelper("gt", (a, b) => Number(a) > Number(b));
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// Check if value is less than
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Handlebars.registerHelper("lt", (a, b) => Number(a) < Number(b));
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// Concatenate strings
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Handlebars.registerHelper("concat", (...args) => {
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// Remove the Handlebars options object from args
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args.pop();
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return args.join("");
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});
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// Capitalize first letter
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Handlebars.registerHelper("capitalize", (str) => {
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if (typeof str !== "string") return "";
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return str.charAt(0).toUpperCase() + str.slice(1);
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});
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// Format number with sign (+/-)
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Handlebars.registerHelper("signedNumber", (num) => {
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const n = Number(num) || 0;
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return n >= 0 ? `+${n}` : `${n}`;
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});
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});
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/* -------------------------------------------- */
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/* Quench Test Registration */
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/* -------------------------------------------- */
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/**
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* Register tests with the Quench testing framework if available.
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* Quench provides in-Foundry testing using Mocha + Chai.
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* @see https://github.com/Ethaks/FVTT-Quench
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*/
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Hooks.once("quenchReady", (quenchRunner) => {
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registerQuenchTests(quenchRunner);
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});
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/* -------------------------------------------- */
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/* Hot Reload Support (Development) */
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/* -------------------------------------------- */
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if (import.meta.hot) {
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import.meta.hot.accept((_newModule) => {
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// eslint-disable-next-line no-console
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console.log("Vagabond RPG | Hot reload triggered");
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});
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}
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