Phase 2.5: Skill Check System Implementation
Features:
- ApplicationV2-based roll dialogs with HandlebarsApplicationMixin
- Base VagabondRollDialog class for shared dialog functionality
- SkillCheckDialog for skill checks with auto-calculated difficulty
- Favor/Hinder system using Active Effects flags (simplified from schema)
- FavorHinderDebug panel for testing flags without actor sheets
- Auto-created development macros (Favor/Hinder Debug, Skill Check)
- Custom chat cards for skill roll results
Technical Changes:
- Removed favorHinder from character schema (now uses flags)
- Updated getNetFavorHinder() to use flag-based approach
- Returns { net, favorSources, hinderSources } for transparency
- Universal form styling fixes for Foundry dark theme compatibility
- Added Macro to ESLint globals
Flag Convention:
- flags.vagabond.favor.skills.<skillId>
- flags.vagabond.hinder.skills.<skillId>
- flags.vagabond.favor.attacks
- flags.vagabond.hinder.attacks
- flags.vagabond.favor.saves.<saveType>
- flags.vagabond.hinder.saves.<saveType>
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
80 lines
2.6 KiB
Handlebars
80 lines
2.6 KiB
Handlebars
{{!-- Skill Check Chat Card Template --}}
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{{!-- Displays skill check results with roll details, success/fail, and modifiers --}}
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<div class="vagabond chat-card skill-roll">
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{{!-- Header --}}
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<header class="card-header">
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<h3 class="skill-name">{{skillLabel}}</h3>
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{{#if trained}}
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<span class="trained-badge">{{localize "VAGABOND.Trained"}}</span>
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{{/if}}
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</header>
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{{!-- Roll Result --}}
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<div class="roll-result {{#if isCrit}}critical{{else if isFumble}}fumble{{else if success}}success{{else}}failure{{/if}}">
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<div class="roll-total">{{total}}</div>
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<div class="roll-status">
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{{#if isCrit}}
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<span class="status critical">{{localize "VAGABOND.Critical"}}</span>
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{{else if isFumble}}
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<span class="status fumble">{{localize "VAGABOND.Fumble"}}</span>
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{{else if success}}
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<span class="status success">{{localize "VAGABOND.Success"}}</span>
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{{else}}
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<span class="status failure">{{localize "VAGABOND.Failure"}}</span>
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{{/if}}
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</div>
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</div>
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{{!-- Roll Details --}}
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<div class="roll-details">
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<div class="roll-formula">
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<span class="label">{{localize "VAGABOND.Formula"}}:</span>
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<span class="value">{{formula}}</span>
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</div>
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<div class="roll-breakdown">
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<span class="d20-result">
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<i class="fa-solid fa-dice-d20"></i> {{d20Result}}
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</span>
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{{#if favorDie}}
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<span class="favor-die {{#if (gt netFavorHinder 0)}}favor{{else}}hinder{{/if}}">
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<i class="fa-solid fa-dice-d6"></i> {{favorDie}}
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</span>
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{{/if}}
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{{#if modifier}}
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<span class="modifier">
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{{#if (gt modifier 0)}}+{{/if}}{{modifier}}
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</span>
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{{/if}}
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</div>
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</div>
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{{!-- Target Info --}}
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<div class="target-info">
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<div class="difficulty">
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<span class="label">{{localize "VAGABOND.Difficulty"}}:</span>
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<span class="value">{{difficulty}}</span>
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</div>
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{{#if (lt critThreshold 20)}}
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<div class="crit-threshold">
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<span class="label">{{localize "VAGABOND.CritThreshold"}}:</span>
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<span class="value">{{critThreshold}}+</span>
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</div>
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{{/if}}
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</div>
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{{!-- Favor/Hinder Sources --}}
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{{#if favorSources.length}}
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<div class="favor-sources">
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<i class="fa-solid fa-arrow-up"></i>
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<span>{{localize "VAGABOND.Favor"}}: {{#each favorSources}}{{this}}{{#unless @last}}, {{/unless}}{{/each}}</span>
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</div>
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{{/if}}
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{{#if hinderSources.length}}
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<div class="hinder-sources">
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<i class="fa-solid fa-arrow-down"></i>
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<span>{{localize "VAGABOND.Hinder"}}: {{#each hinderSources}}{{this}}{{#unless @last}}, {{/unless}}{{/each}}</span>
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</div>
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{{/if}}
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</div>
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