vagabond-rpg-foundryvtt/module
Cal Corum fa71f3b985 Implement Active Effects automation (Phase 11)
Schema & Documentation:
- Extended EFFECT_KEYS with 24 new mappings: senses (6), movement
  capabilities (5), skill training (12), focus tracking
- Created docs/ACTIVE_EFFECTS_REFERENCE.md with comprehensive guide
  for effect keys, modes, JSON format, and formula support

Ancestry Automation:
- Goblin: Darksight (darkvision), Nimble (+5 speed)
- Orc: Darksight (darkvision), Hulking (+2 item slots)
- Halfling: Nimble (+5 speed)
- Draken: Scale (+1 armor)
- Dwarf already had automation from earlier work

Class Automation:
- Wizard: Manifold Mind I/II (+1 focus.maxConcurrent each)
- Fighter Valor already automated (proof of concept)
- Gunslinger Deadeye deferred (dynamic, not static bonus)

Added Phase 11 to PROJECT_ROADMAP.json with 18 tasks (10 complete,
8 deferred for conditional flags/UI/state tracking).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 22:13:18 -06:00
..
applications Complete P2-P5: Perks, Feature Choices, Ancestry Traits, Caster Progression 2025-12-16 14:23:44 -06:00
data Review and correct all 18 class compendium JSONs 2025-12-16 16:24:59 -06:00
dice Implement attack and save roll systems with difficulty fix 2025-12-13 19:52:28 -06:00
documents Complete P2-P5: Perks, Feature Choices, Ancestry Traits, Caster Progression 2025-12-16 14:23:44 -06:00
helpers Implement Active Effects automation (Phase 11) 2025-12-16 22:13:18 -06:00
sheets Complete P2-P5: Perks, Feature Choices, Ancestry Traits, Caster Progression 2025-12-16 14:23:44 -06:00
tests Style Magic and Biography tabs, update senses system 2025-12-14 22:36:11 -06:00
vagabond.mjs Add missing Handlebars join helper for item sheet templates 2025-12-16 14:46:20 -06:00