vagabond-rpg-foundryvtt/templates/dialog/attack-roll.hbs
Cal Corum 27a5f481aa Implement attack and save roll systems with difficulty fix
Phase 2 Tasks 2.6 & 2.7: Complete roll dialog system
- Add AttackRollDialog with weapon selection, grip toggle, attack type display
- Add SaveRollDialog with save type selection, defense options (block/dodge)
- Fix Handlebars template context resolution bug ({{this.difficulty}} pattern)
- Calculate difficulty once in dialog, pass to roll function via options
- Add difficulty/critThreshold pass-through tests for skill checks
- Fix attack check tests: use embedded items, correct damageType to "slashing"
- Add i18n strings for saves, attacks, defense types
- Add chat card and dialog styles for all roll types
- Export all roll dialogs and create system macros

Key technical fix: Handlebars was resolving {{difficulty}} through context
chain to actor.system.skills.X.difficulty (schema default 20) instead of
root template data. Using {{this.difficulty}} explicitly references root.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-13 19:52:28 -06:00

127 lines
4.7 KiB
Handlebars

{{!-- Attack Roll Dialog Template --}}
{{!-- Extends roll-dialog-base with attack-specific content --}}
<div class="roll-dialog-content">
{{!-- Automatic Favor/Hinder from Active Effects --}}
{{#if hasAutoFavor}}
<div class="auto-favor-hinder favor">
<i class="fa-solid fa-arrow-up"></i>
<span>{{localize "VAGABOND.AutoFavor"}}: {{#each autoFavorHinder.favorSources}}{{this}}{{#unless @last}}, {{/unless}}{{/each}}</span>
</div>
{{/if}}
{{#if hasAutoHinder}}
<div class="auto-favor-hinder hinder">
<i class="fa-solid fa-arrow-down"></i>
<span>{{localize "VAGABOND.AutoHinder"}}: {{#each autoFavorHinder.hinderSources}}{{this}}{{#unless @last}}, {{/unless}}{{/each}}</span>
</div>
{{/if}}
{{!-- Weapon Selection --}}
<div class="weapon-selection">
<label for="weaponId">{{localize "VAGABOND.Weapon"}}</label>
<select name="weaponId">
{{#each rollSpecific.weapons}}
<option value="{{this.id}}" {{#if this.selected}}selected{{/if}}>
{{this.name}}{{#if this.isUnarmed}} ({{localize "VAGABOND.Fist"}}){{else unless this.equipped}} ({{localize "VAGABOND.Unequipped"}}){{/if}}
</option>
{{/each}}
</select>
</div>
{{!-- Attack Info (shown when weapon selected) --}}
{{#if rollSpecific.weapon}}
<div class="attack-info">
<div class="attack-type">
<span class="label">{{localize "VAGABOND.AttackType"}}:</span>
<span class="value">{{rollSpecific.attackLabel}}</span>
</div>
<div class="attack-stat">
<span class="label">{{localize "VAGABOND.Stat"}}:</span>
<span class="value">{{rollSpecific.statLabel}} ({{rollSpecific.statValue}})</span>
</div>
<div class="attack-difficulty">
<span class="label">{{localize "VAGABOND.Difficulty"}}:</span>
<span class="value difficulty">{{rollSpecific.difficulty}}</span>
</div>
{{#if (lt rollSpecific.critThreshold 20)}}
<div class="attack-crit">
<span class="label">{{localize "VAGABOND.CritThreshold"}}:</span>
<span class="value crit">{{rollSpecific.critThreshold}}+</span>
</div>
{{/if}}
</div>
{{!-- Damage Preview --}}
<div class="damage-preview">
<div class="damage-formula">
<span class="label">{{localize "VAGABOND.Damage"}}:</span>
<span class="value">{{rollSpecific.damageFormula}}</span>
<span class="damage-type">({{rollSpecific.damageTypeLabel}})</span>
</div>
{{#if rollSpecific.properties.length}}
<div class="weapon-properties">
{{#each rollSpecific.propertyLabels}}
<span class="property-tag">{{this}}</span>
{{/each}}
</div>
{{/if}}
</div>
{{!-- Versatile Weapon Toggle --}}
{{#if rollSpecific.isVersatile}}
<div class="versatile-toggle">
<label class="checkbox-label">
<input type="checkbox" name="twoHanded" {{#if rollSpecific.twoHanded}}checked{{/if}}>
<span>{{localize "VAGABOND.TwoHandedGrip"}}</span>
</label>
</div>
{{/if}}
{{/if}}
{{!-- Favor/Hinder Toggles --}}
<div class="favor-hinder-section">
<label>{{localize "VAGABOND.FavorHinder"}}</label>
<div class="favor-hinder-toggles">
<button type="button" class="favor-btn {{#if (eq config.favorHinder 1)}}active{{/if}}" data-favor="1">
<i class="fa-solid fa-arrow-up"></i>
{{localize "VAGABOND.Favor"}}
</button>
<button type="button" class="hinder-btn {{#if (eq config.favorHinder -1)}}active{{/if}}" data-favor="-1">
<i class="fa-solid fa-arrow-down"></i>
{{localize "VAGABOND.Hinder"}}
</button>
</div>
{{#if (gt netFavorHinder 0)}}
<div class="net-favor-hinder favor">
<i class="fa-solid fa-dice-d6"></i> +d6 {{localize "VAGABOND.Favor"}}
</div>
{{else if (lt netFavorHinder 0)}}
<div class="net-favor-hinder hinder">
<i class="fa-solid fa-dice-d6"></i> -d6 {{localize "VAGABOND.Hinder"}}
</div>
{{/if}}
</div>
{{!-- Situational Modifier --}}
<div class="modifier-section">
<label>{{localize "VAGABOND.SituationalModifier"}}</label>
<div class="modifier-presets">
<button type="button" class="modifier-preset" data-modifier="-5">-5</button>
<button type="button" class="modifier-preset" data-modifier="-1">-1</button>
<button type="button" class="modifier-preset" data-modifier="1">+1</button>
<button type="button" class="modifier-preset" data-modifier="5">+5</button>
</div>
<div class="modifier-input">
<input type="number" name="modifier" value="{{config.modifier}}" placeholder="0">
</div>
</div>
{{!-- Roll Button --}}
<div class="dialog-buttons">
<button type="submit" class="roll-btn" {{#unless rollSpecific.weapon}}disabled{{/unless}}>
<i class="fa-solid fa-dice-d20"></i>
{{localize "VAGABOND.RollAttack"}}
</button>
</div>
</div>