vagabond-rpg-foundryvtt/styles/scss/components/_buttons.scss
Cal Corum 8b9daa1f36 Add light/dark theme system with CSS variables, fix ProseMirror editors
Theme System:
- Add _theme-variables.scss with light (parchment) and dark color palettes
- Register theme options in system.json for Foundry v13 color scheme support
- Convert all SCSS color variables to CSS custom properties
- Update base, mixins, components, and sheet styles for theme support
- Add _applyThemeClass() to actor and item sheet classes

ProseMirror Editor Fix (v13 ApplicationV2):
- Replace {{editor}} helper with <prose-mirror> custom element
- Add TextEditor.enrichHTML() for rich text content preparation
- Update all 8 item templates (spell, weapon, armor, equipment, etc.)
- Fix toolbar hiding content by renaming wrapper to .editor-wrapper
- Style prose-mirror with sticky toolbar and proper flex layout

Roll Dialog & Chat Card Styling:
- Complete roll dialog styling with favor/hinder toggles, info panels
- Complete chat card styling with roll results, damage display, animations
- Mark tasks 5.7 and 5.8 complete in roadmap
- Add task 5.11 for deferred resizable editor feature

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-15 15:36:16 -06:00

134 lines
2.6 KiB
SCSS

// Vagabond RPG - Button Styles
// =============================
.vagabond {
// Primary button
.btn-primary {
@include button-primary;
}
// Secondary button
.btn-secondary {
@include button-secondary;
}
// Small button variant
.btn-sm {
padding: $spacing-1 $spacing-2;
font-size: $font-size-xs;
}
// Large button variant
.btn-lg {
padding: $spacing-3 $spacing-6;
font-size: $font-size-lg;
}
// Icon button (square, for icons only)
.btn-icon {
@include button-base;
@include flex-center;
width: 2rem;
height: 2rem;
padding: 0;
background-color: transparent;
border-color: transparent;
color: var(--color-text-primary);
&:hover:not(:disabled) {
background-color: var(--color-bg-secondary);
color: var(--color-accent-primary);
}
i {
font-size: $font-size-base;
}
}
// Small icon button (for +/- resource buttons)
.btn-icon-sm {
@include button-base;
@include flex-center;
width: 24px;
height: 24px;
padding: 0;
background-color: var(--color-bg-primary);
border: 1px solid var(--color-border);
color: var(--color-text-primary);
&:hover:not(:disabled) {
background-color: var(--color-bg-secondary);
border-color: var(--color-accent-primary);
color: var(--color-accent-primary);
}
i {
font-size: 10px;
color: inherit;
}
}
// Rollable button (for dice rolls)
.btn-roll {
@include button-base;
background-color: var(--color-bg-input);
color: var(--color-text-primary);
border-color: var(--color-border);
&:hover:not(:disabled) {
background-color: var(--color-accent-highlight);
border-color: var(--color-accent-primary);
}
i {
margin-right: $spacing-2;
}
}
// Danger button
.btn-danger {
@include button-base;
background-color: var(--color-danger);
color: var(--color-text-inverse);
border-color: var(--color-danger);
&:hover:not(:disabled) {
filter: brightness(0.85);
}
}
// Success button
.btn-success {
@include button-base;
background-color: var(--color-success);
color: var(--color-text-inverse);
border-color: var(--color-success);
&:hover:not(:disabled) {
filter: brightness(0.85);
}
}
// Button group
.btn-group {
display: inline-flex;
.btn-primary,
.btn-secondary {
border-radius: 0;
&:first-child {
border-radius: $radius-md 0 0 $radius-md;
}
&:last-child {
border-radius: 0 $radius-md $radius-md 0;
}
&:not(:last-child) {
border-right: none;
}
}
}
}