- Add level-up dialog (ApplicationV2) showing features gained per level - Class features with `changes` arrays auto-create Active Effects - Valor I/II/III on Fighter reduces crit threshold cumulatively (-1/-2/-3) - Perk selection UI in dialog (awaits perk compendium content) - Fix duplicate item creation bug (was double drop handling) - Configure proper dragDrop in ActorSheetV2 DEFAULT_OPTIONS - Add ancestries and classes compendium packs with LevelDB format - Docker compose PUID/PGID for proper file permissions Key patterns established: - Class progression stored in item.system.progression[] - Features with changes[] become ActiveEffects on level-up - applyClassFeatures() is idempotent (checks existing effects) - updateClassFeatures() handles level changes incrementally 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
27 lines
817 B
JSON
Executable File
27 lines
817 B
JSON
Executable File
{
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"_id": "vagabondAnceGoblin",
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"_key": "!items!vagabondAnceGoblin",
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"name": "Goblin",
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"type": "ancestry",
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"img": "icons/svg/mystery-man.svg",
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"system": {
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"description": "<p>Goblins are small, cunning creatures who thrive in darkness and refuse. Their ability to see in the dark and resistance to toxins makes them surprisingly resilient survivors.</p>",
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"beingType": "cryptid",
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"size": "small",
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"traits": [
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{
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"name": "Darksight",
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"description": "<p>You can see in darkness as if it were dim light.</p>"
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},
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{
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"name": "Nimble",
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"description": "<p>Your base Speed is increased by 5.</p>"
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},
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{
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"name": "Scavenger",
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"description": "<p>You gain Favor on saves against the Sickened condition.</p>"
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}
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]
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}
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}
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