vagabond-rpg-foundryvtt/styles/scss
Cal Corum 694b11f423 Implement movement capability system with boolean toggles
Movement types (Climb, Cling, Fly, Phase, Swim) now use boolean
toggles instead of separate speed values, matching RAW where all
special movement uses base speed.

Changes:
- Update NPC and Character data models with movement schema
- Add movement section to NPC stats template (grid layout)
- Add movement section to character biography template
- Add localization strings with tooltip hints for each type
- Style movement grid to match senses section pattern
- Add rollable # Appearing label for NPC sheets
- Fix NPC sheet scrollbar visibility

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-15 00:16:44 -06:00
..
chat Implement attack and save roll systems with difficulty fix 2025-12-13 19:52:28 -06:00
components Implement character sheet foundation with ApplicationV2 2025-12-14 16:43:28 -06:00
dialogs Implement attack and save roll systems with difficulty fix 2025-12-13 19:52:28 -06:00
sheets Implement movement capability system with boolean toggles 2025-12-15 00:16:44 -06:00
_base.scss Add development tooling: ESLint, Prettier, Husky, and Quench tests 2025-12-12 14:47:14 -06:00
_mixins.scss Initial project setup for Vagabond RPG Foundry VTT system 2025-12-12 14:32:15 -06:00
_variables.scss Implement character sheet foundation with ApplicationV2 2025-12-14 16:43:28 -06:00
vagabond.scss Add development tooling: ESLint, Prettier, Husky, and Quench tests 2025-12-12 14:47:14 -06:00