Foundry VTT v13 requires all _id values to be exactly 16 characters. Previous IDs ranged from 17-25+ characters and caused validation errors. Changes: - Use 7-char prefix per type (vgbdAnc, vgbdCls, vgbdPrk, etc.) - Append 9-char name derived from filename with padding - Handle collisions with numeric suffixes (e.g., vgbdPrkheighten1) Files updated across all compendiums: - Ancestries: 7 files - Classes: 18 files - Perks: 103 files (3 collision fixes) - Spells: 58 files - Weapons: 43 files - Armor: 5 files - Equipment: ~300 files (25 collision fixes) - Bestiary: ~70 files (8 collision fixes) - Statuses: ~15 files 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
36 lines
1.2 KiB
JSON
36 lines
1.2 KiB
JSON
{
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"_id": "vgbdSpllife00000",
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"_key": "!items!vgbdSpllife00000",
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"name": "Life",
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"type": "spell",
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"img": "icons/svg/lightning.svg",
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"system": {
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"description": "<p>You revive a Target that died from damage in the last Round, restoring it with 1 HP and giving it 1 Fatigue. This Spell does not regenerate missing body parts.</p><p>In addition, you can spend Mana with this Spell to heal a Target for d6 HP per Mana spent to do so.</p>",
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"damageType": "",
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"damageBase": "d6",
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"maxDice": 0,
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"effect": "<p>You revive a Target that died from damage in the last Round, restoring it with 1 HP and giving it 1 Fatigue. This Spell does not regenerate missing body parts.</p><p>In addition, you can spend Mana with this Spell to heal a Target for d6 HP per Mana spent to do so.</p>",
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"critEffect": "",
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"deliveryTypes": {
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"touch": true,
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"remote": true,
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"imbue": true,
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"cube": true,
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"aura": true,
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"cone": true,
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"glyph": true,
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"line": true,
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"sphere": true
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},
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"durationTypes": {
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"instant": true,
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"focus": true,
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"continual": true
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},
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"castingSkill": "",
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"focusing": false,
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"tags": []
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},
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"reviewed": true
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}
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